My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer Giant Baby Dragon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Sparky
Giant Snowball
Bomber Archers Musketeer Baby Dragon
Zap
Bomber Archers Sparky
Barbarian Barrel
Bomber Archers Knight Musketeer Electro Wizard Sparky
The Log
Bomber Archers Musketeer Sparky
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Musketeer Baby Dragon Electro Wizard Sparky
Fireball
Bomber Archers Musketeer Baby Dragon Electro Wizard Sparky
Poison
Bomber Archers Musketeer Electro Wizard Sparky
Lightning
Knight Musketeer Baby Dragon Electro Wizard Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Musketeer Baby Dragon Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Knight Musketeer

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Baby Dragon Sparky
Archers
Knight Giant Baby Dragon
Knight
Archers Musketeer Baby Dragon Bomber Electro Wizard Sparky
Musketeer
Knight Giant Baby Dragon
Giant
Bomber Musketeer Sparky Archers Baby Dragon Electro Wizard
Baby Dragon
Knight Bomber Archers Musketeer Giant Electro Wizard Sparky
Electro Wizard
Knight Giant Baby Dragon Sparky
Sparky
Giant Bomber Knight Baby Dragon Electro Wizard

Defense Synergies 4 7

Bomber
Knight Electro Wizard
Archers
Knight Baby Dragon Electro Wizard
Knight
Bomber Archers Musketeer Electro Wizard Baby Dragon Sparky
Musketeer
Knight Baby Dragon Electro Wizard
Giant
Baby Dragon
Archers Knight Musketeer
Electro Wizard
Knight Bomber Archers Musketeer
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer Baby Dragon Electro Wizard Sparky
Sparky Bomber Knight Musketeer Electro Wizard
Sparky Bomber Archers Knight Musketeer Electro Wizard
Sparky Bomber Knight Musketeer Electro Wizard
Bomber Sparky
Bomber Archers Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard Archers Baby Dragon
Musketeer Baby Dragon Electro Wizard Sparky
Sparky Musketeer
Knight Bomber Archers Musketeer Electro Wizard Sparky
Archers Electro Wizard Bomber Knight Musketeer Baby Dragon
Musketeer Archers Baby Dragon Electro Wizard
Sparky Bomber Knight Musketeer Electro Wizard
Bomber Sparky Baby Dragon Electro Wizard
Sparky Knight Electro Wizard
Electro Wizard Sparky
Sparky Bomber Knight Musketeer Electro Wizard
Bomber Archers Knight Musketeer Baby Dragon Electro Wizard
Baby Dragon Bomber Archers Knight Musketeer Electro Wizard
Sparky Musketeer Electro Wizard
Bomber Archers Knight Musketeer Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Electro Wizard Sparky
Electro Wizard Bomber Archers Knight Musketeer Baby Dragon
Knight Musketeer Electro Wizard Sparky
Knight Musketeer Electro Wizard Sparky
Knight Musketeer Sparky
Archers Musketeer Baby Dragon Electro Wizard
Sparky Archers Knight Musketeer Electro Wizard
Knight Sparky
Electro Wizard Knight Baby Dragon Sparky
Musketeer Sparky
Knight Musketeer Sparky
Electro Wizard
Knight Sparky
Bomber Archers Musketeer Baby Dragon Sparky
Electro Wizard Sparky Bomber Archers Knight Musketeer Baby Dragon
Bomber Archers Musketeer Baby Dragon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Electro Wizard
Baby Dragon Sparky
Knight Musketeer Sparky
Bomber Baby Dragon Sparky
Musketeer Baby Dragon
Bomber Archers Musketeer Baby Dragon Sparky
Baby Dragon
Musketeer Electro Wizard Sparky
Knight Musketeer Electro Wizard Sparky
Archers Musketeer Baby Dragon
Knight Musketeer Baby Dragon Sparky
Musketeer Baby Dragon
Musketeer Baby Dragon Sparky
Bomber Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Sparky
Sparky
Bomber Sparky
Bomber Archers Musketeer Baby Dragon Electro Wizard Sparky
Bomber Baby Dragon
Musketeer Baby Dragon Sparky
Musketeer Sparky
Musketeer Baby Dragon
Bomber Baby Dragon Sparky
Musketeer Baby Dragon Electro Wizard Sparky
Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Sparky
Archers Musketeer Baby Dragon Electro Wizard Sparky
Electro Wizard Musketeer
Sparky
Bomber Musketeer Sparky
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Archers Musketeer
Archers Musketeer Baby Dragon Electro Wizard
Knight Musketeer Baby Dragon Electro Wizard Sparky
Bomber Musketeer Baby Dragon
Sparky
Musketeer Sparky
Musketeer Baby Dragon Electro Wizard Sparky
Musketeer Electro Wizard
Musketeer Baby Dragon Electro Wizard Sparky

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