My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit Sparky
Barbarian Barrel
Fire Spirit Musketeer Magic Archer Sparky
The Log
Fire Spirit Musketeer Sparky
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Magic Archer Sparky
Fireball
Musketeer Magic Archer Sparky
Poison
Musketeer Magic Archer Sparky
Lightning
Musketeer Magic Archer Sparky
Rocket
Musketeer Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Tornado The Log Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Musketeer Magic Archer Giant Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Tornado Musketeer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Sparky
Musketeer
Giant The Log
Giant
Musketeer Sparky Fire Spirit Rocket Tornado The Log Magic Archer
Rocket
Tornado Giant
Tornado
Rocket Magic Archer Sparky Giant The Log
The Log
Musketeer Giant Tornado Magic Archer Sparky
Magic Archer
Tornado Giant The Log
Sparky
Giant Tornado Fire Spirit The Log

Defense Synergies 4 9

Fire Spirit
Tornado The Log Sparky
Musketeer
The Log Tornado
Giant
Rocket
Tornado The Log
Tornado
Rocket Magic Archer Sparky Fire Spirit Musketeer The Log Sparky
The Log
Musketeer Fire Spirit Rocket Tornado Magic Archer Sparky
Magic Archer
Tornado The Log
Sparky
Tornado Fire Spirit Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer The Log Magic Archer Sparky
Sparky Musketeer The Log
Rocket Tornado Sparky Fire Spirit Musketeer
Sparky Musketeer
Rocket Tornado The Log Sparky
Tornado The Log Fire Spirit Musketeer Magic Archer
Musketeer Rocket Tornado Fire Spirit Magic Archer
Rocket Musketeer The Log Magic Archer Sparky
Sparky Musketeer Tornado
Tornado Fire Spirit Musketeer Sparky
Musketeer Tornado The Log Magic Archer
Musketeer Tornado Magic Archer
Sparky Fire Spirit Musketeer Rocket The Log
Fire Spirit Rocket Sparky Tornado The Log Magic Archer
Sparky
Rocket Tornado The Log Sparky
Sparky Musketeer Tornado
Fire Spirit Musketeer Tornado The Log Magic Archer
Tornado The Log Fire Spirit Musketeer Magic Archer
Sparky Musketeer Tornado
Fire Spirit Musketeer The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Musketeer Rocket The Log Magic Archer
Musketeer Rocket The Log Sparky
Rocket Musketeer Tornado The Log Sparky
Musketeer Sparky
Fire Spirit Rocket Musketeer Tornado Magic Archer
Rocket Sparky Musketeer
Sparky
Rocket Tornado The Log Magic Archer Sparky
Musketeer Sparky
Musketeer Sparky
Rocket Tornado The Log
Rocket Sparky
Musketeer Magic Archer Sparky
Sparky Musketeer Rocket Tornado The Log Magic Archer
Musketeer The Log Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Rocket The Log Sparky
Musketeer Tornado The Log Magic Archer
Rocket The Log Magic Archer Sparky
Musketeer Rocket The Log Sparky
Rocket Fire Spirit The Log Magic Archer Sparky
Fire Spirit Musketeer Rocket Tornado Magic Archer
Fire Spirit Musketeer Tornado The Log Magic Archer Sparky
The Log Fire Spirit Tornado Magic Archer
The Log Tornado
Rocket Fire Spirit Musketeer Tornado Sparky
Rocket Musketeer Tornado The Log Magic Archer Sparky
Fire Spirit Musketeer Rocket Tornado Magic Archer
Rocket Fire Spirit Musketeer The Log Magic Archer Sparky
Musketeer Rocket Magic Archer
Musketeer The Log Magic Archer Sparky
Rocket Musketeer The Log Magic Archer Sparky
Magic Archer Musketeer Rocket The Log Sparky
Rocket Tornado Sparky
Rocket Sparky
Rocket Fire Spirit Musketeer The Log Magic Archer Sparky
Rocket Fire Spirit Tornado The Log Magic Archer
Rocket Musketeer The Log Magic Archer Sparky
Rocket Tornado
Rocket Musketeer Tornado The Log Sparky
Rocket Musketeer The Log
Tornado The Log Fire Spirit Magic Archer Sparky
The Log Musketeer Tornado Magic Archer Sparky
Musketeer Tornado The Log Magic Archer Sparky
Rocket Musketeer Tornado The Log Magic Archer Sparky
Fire Spirit Musketeer Tornado Magic Archer Sparky
Rocket Musketeer
Sparky
Musketeer Rocket The Log Magic Archer Sparky
Rocket Magic Archer Sparky
Sparky
Rocket The Log Magic Archer Sparky
Fire Spirit Musketeer Rocket Magic Archer
Rocket Fire Spirit Musketeer Tornado Magic Archer
The Log
Musketeer Rocket Magic Archer Sparky
The Log Musketeer Magic Archer
Rocket Tornado Sparky
Musketeer Sparky
Musketeer Rocket Tornado The Log Magic Archer Sparky
Musketeer Rocket Tornado Magic Archer
Musketeer Rocket Tornado The Log Magic Archer Sparky

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