My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Guards Dark Prince Sparky
Giant Snowball
Bats Goblin Gang Guards
Zap
Bats Goblin Gang Guards Dark Prince Sparky
Barbarian Barrel
Goblin Gang Guards Dark Prince Sparky
The Log
Goblin Gang Guards Dark Prince Sparky
Earthquake
Goblin Gang Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Goblin Gang Guards Dark Prince Sparky
Fireball
Goblin Gang Sparky
Poison
Bats Goblin Gang Guards Sparky
Lightning
Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Guards Tornado Dark Prince Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Guards

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Dark Prince Sparky
Zap
Giant Tornado Sparky Bats Guards Dark Prince
Goblin Gang
Giant Dark Prince Sparky
Giant
Bats Zap Dark Prince Sparky Goblin Gang Guards Tornado
Guards
Zap Giant
Tornado
Zap Sparky Giant Dark Prince
Dark Prince
Giant Bats Zap Goblin Gang Tornado Sparky
Sparky
Zap Giant Tornado Bats Goblin Gang Dark Prince

Defense Synergies 1 14

Bats
Zap Dark Prince Sparky
Zap
Bats Goblin Gang Guards Tornado Dark Prince Sparky
Goblin Gang
Zap Guards Dark Prince Sparky
Giant
Guards
Zap Goblin Gang Sparky
Tornado
Sparky Zap Dark Prince Sparky
Dark Prince
Bats Zap Goblin Gang Tornado
Sparky
Tornado Bats Zap Goblin Gang Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Sparky Bats Zap Goblin Gang Dark Prince
Goblin Gang Tornado Sparky Bats Dark Prince
Sparky Bats Goblin Gang Guards Dark Prince
Tornado Dark Prince Sparky
Goblin Gang Tornado Bats Zap Guards Dark Prince
Bats Tornado Zap Goblin Gang
Zap Sparky
Sparky Goblin Gang Tornado
Goblin Gang Guards Tornado Dark Prince Sparky
Bats Goblin Gang Guards Zap Tornado Dark Prince
Bats Zap Goblin Gang Tornado
Sparky Bats Zap Goblin Gang Guards Dark Prince
Sparky Bats Zap Goblin Gang Guards Tornado Dark Prince
Sparky Goblin Gang
Tornado Zap Goblin Gang Sparky
Sparky Bats Goblin Gang Tornado Dark Prince
Bats Zap Goblin Gang Guards Tornado Dark Prince
Zap Tornado Bats Guards Dark Prince
Sparky Tornado
Goblin Gang Dark Prince Bats Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Dark Prince Sparky
Zap Goblin Gang
Goblin Gang Guards Bats Zap Dark Prince Sparky
Goblin Gang Guards Dark Prince Bats Zap Tornado Sparky
Goblin Gang Guards Dark Prince Sparky
Bats Zap Goblin Gang Tornado
Goblin Gang Guards Dark Prince Sparky Bats
Dark Prince Sparky
Zap Bats Tornado Dark Prince Sparky
Goblin Gang Guards Sparky
Bats Guards Dark Prince Sparky
Zap Guards Tornado Dark Prince
Dark Prince Goblin Gang Guards Sparky
Sparky
Goblin Gang Guards Sparky Bats Zap Tornado Dark Prince
Bats Zap Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Zap Tornado
Sparky
Guards Dark Prince Sparky
Zap Dark Prince Sparky
Bats Zap Tornado
Tornado Sparky
Zap Tornado
Zap Tornado
Bats Goblin Gang Guards Tornado Sparky
Zap Tornado Dark Prince Sparky
Zap Tornado
Sparky
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Bats Sparky
Zap Dark Prince Sparky
Zap Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Dark Prince Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Bats Zap Tornado Sparky
Zap Bats Guards
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Goblin Gang Guards Dark Prince
Zap Tornado
Goblin Gang Dark Prince Sparky
Zap
Zap Tornado Sparky
Dark Prince Sparky
Zap Bats Goblin Gang Guards Tornado Sparky
Bats Zap Tornado
Zap Tornado Dark Prince Sparky

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