My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Giant Balloon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Balloon Sparky
Giant Snowball
Archers Goblin Gang Balloon
Zap
Archers Goblin Gang Balloon Sparky
Barbarian Barrel
Archers Goblin Gang Rascals Sparky
The Log
Archers Goblin Gang Rascals Sparky
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Rascals
Royal Delivery
Archers Goblin Gang Rascals Balloon Sparky
Fireball
Archers Goblin Gang Rascals Balloon Sparky
Poison
Archers Goblin Gang Rascals Balloon Sparky
Lightning
Balloon Sparky
Rocket
Rascals Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Tornado Rascals Giant Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Balloon
Arrows
Giant Balloon Sparky Archers
Goblin Gang
Giant Balloon Sparky
Rascals
Balloon
Giant
Arrows Sparky Archers Goblin Gang Tornado Balloon
Tornado
Sparky Giant Balloon
Balloon
Arrows Archers Goblin Gang Rascals Giant Tornado Sparky
Sparky
Arrows Giant Tornado Goblin Gang Balloon

Defense Synergies 1 9

Archers
Goblin Gang Rascals Tornado
Arrows
Tornado Sparky
Goblin Gang
Archers Rascals Sparky
Rascals
Archers Goblin Gang Tornado
Giant
Tornado
Sparky Archers Arrows Rascals Sparky
Balloon
Sparky
Tornado Arrows Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Sparky Goblin Gang Rascals
Goblin Gang Tornado Sparky Archers Rascals
Sparky Goblin Gang Rascals
Arrows Tornado Sparky
Arrows Goblin Gang Tornado Archers Rascals
Tornado Archers Arrows Goblin Gang Rascals
Arrows Rascals Sparky
Sparky Goblin Gang Rascals Tornado
Goblin Gang Tornado Archers Rascals Sparky
Archers Goblin Gang Arrows Rascals Tornado
Arrows Archers Goblin Gang Rascals Tornado
Sparky Goblin Gang Rascals
Sparky Arrows Goblin Gang Rascals Tornado
Sparky Goblin Gang Rascals
Tornado Goblin Gang Rascals Sparky
Sparky Arrows Goblin Gang Rascals Tornado
Arrows Archers Goblin Gang Rascals Tornado
Arrows Tornado Archers Rascals
Sparky Tornado
Goblin Gang Rascals Archers Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Archers Sparky
Archers Arrows Goblin Gang
Goblin Gang Rascals Sparky
Goblin Gang Rascals Tornado Sparky
Goblin Gang Rascals Sparky
Arrows Archers Goblin Gang Rascals Tornado
Goblin Gang Rascals Sparky Archers
Rascals Sparky
Tornado Sparky
Goblin Gang Sparky
Rascals Sparky
Arrows Tornado
Rascals Goblin Gang Sparky
Archers Rascals Sparky
Goblin Gang Rascals Sparky Archers Tornado
Arrows Archers Rascals Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Sparky
Arrows Tornado
Arrows Sparky
Arrows Rascals Sparky
Arrows Sparky
Arrows Tornado
Archers Arrows Tornado Sparky
Arrows Tornado
Arrows Tornado
Goblin Gang Tornado Sparky
Arrows Tornado Sparky
Archers Arrows Tornado
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Tornado Sparky
Sparky
Archers Arrows Sparky
Arrows Tornado
Sparky
Arrows Tornado
Tornado Sparky
Arrows
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Archers Arrows Tornado Sparky
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Archers Goblin Gang
Archers Arrows Tornado
Arrows
Goblin Gang Rascals Sparky
Arrows
Arrows Tornado Sparky
Sparky
Goblin Gang Rascals Tornado Sparky
Tornado
Tornado Sparky

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