My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Fire Spirit Spear Goblins Goblin Barrel Inferno Dragon
Zap
Skeletons Fire Spirit Spear Goblins Goblin Barrel Inferno Dragon
Barbarian Barrel
Skeletons Fire Spirit Spear Goblins Goblin Barrel
The Log
Skeletons Fire Spirit Spear Goblins Goblin Barrel
Earthquake
Skeletons Spear Goblins Goblin Barrel
Arrows
Skeletons Fire Spirit Spear Goblins Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Spear Goblins Goblin Barrel Inferno Dragon
Fireball
Goblin Barrel Inferno Dragon
Poison
Spear Goblins
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Spear Goblins Zap Goblin Barrel Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Fire Spirit Spear Goblins

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Giant Goblin Barrel Inferno Dragon
Spear Goblins
Goblin Barrel Zap Giant Inferno Dragon
Zap
Giant Mirror Fire Spirit Spear Goblins
Giant
Zap Goblin Barrel Fire Spirit Spear Goblins
Mirror
Zap Goblin Barrel
Goblin Barrel
Spear Goblins Giant Mirror Fire Spirit
Inferno Dragon
Fire Spirit Spear Goblins

Defense Synergies 1 10

Skeletons
Fire Spirit Spear Goblins Zap Inferno Dragon
Fire Spirit
Skeletons Spear Goblins Zap
Spear Goblins
Skeletons Fire Spirit Zap Inferno Dragon
Zap
Mirror Skeletons Fire Spirit Spear Goblins Inferno Dragon
Giant
Mirror
Zap Inferno Dragon
Goblin Barrel
Inferno Dragon
Skeletons Spear Goblins Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Inferno Dragon Skeletons Zap
Skeletons Fire Spirit Inferno Dragon
Inferno Dragon Skeletons
Skeletons Fire Spirit Spear Goblins Zap
Inferno Dragon Fire Spirit Spear Goblins Zap
Zap
Inferno Dragon Skeletons
Skeletons Fire Spirit Spear Goblins
Skeletons Spear Goblins Zap
Inferno Dragon Spear Goblins Zap
Skeletons Fire Spirit Zap
Fire Spirit Zap
Inferno Dragon
Zap Inferno Dragon
Skeletons
Fire Spirit Spear Goblins Zap
Zap Fire Spirit Spear Goblins Inferno Dragon
Inferno Dragon
Fire Spirit Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap
Zap Inferno Dragon
Skeletons Spear Goblins Zap
Zap
Skeletons Inferno Dragon
Fire Spirit Skeletons Zap
Skeletons Spear Goblins
Inferno Dragon
Zap Skeletons Spear Goblins Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon
Zap
Skeletons
Skeletons Spear Goblins Zap Inferno Dragon
Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap
Fire Spirit Spear Goblins Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit
Zap
Fire Spirit Zap
Fire Spirit
Zap
Spear Goblins Zap
Fire Spirit Zap
Fire Spirit Zap
Zap
Zap Fire Spirit
Inferno Dragon
Zap
Zap
Zap
Fire Spirit Zap
Zap
Zap
Zap
Zap Fire Spirit Spear Goblins
Fire Spirit Zap
Zap
Zap
Zap
Zap
Zap

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