My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider Giant Skeleton Army
Giant Snowball
Spear Goblins Minion Horde Hog Rider Skeleton Army Witch
Zap
Spear Goblins Minion Horde Skeleton Army Witch
Barbarian Barrel
Spear Goblins Skeleton Army Witch
The Log
Spear Goblins Hog Rider Skeleton Army Witch
Earthquake
Spear Goblins Hog Rider Skeleton Army Witch
Arrows
Spear Goblins Minion Horde Skeleton Army Witch
Royal Delivery
Spear Goblins Minion Horde Hog Rider Skeleton Army Witch
Fireball
Minion Horde Hog Rider Skeleton Army Witch
Poison
Spear Goblins Minion Horde Skeleton Army Witch
Lightning
Witch
Rocket
Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Skeleton Army Hog Rider Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Skeleton Army

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Giant
Zap
Hog Rider Giant Spear Goblins Minion Horde Witch
Minion Horde
Rage Zap Hog Rider Giant
Hog Rider
Spear Goblins Zap Rage Minion Horde Giant Witch
Giant
Zap Rage Spear Goblins Minion Horde Hog Rider Witch
Rage
Minion Horde Hog Rider Giant Witch
Skeleton Army
Witch
Rage Zap Hog Rider Giant

Defense Synergies 0 5

Spear Goblins
Zap Skeleton Army
Zap
Spear Goblins Minion Horde Skeleton Army Witch
Minion Horde
Zap
Hog Rider
Giant
Rage
Skeleton Army
Spear Goblins Zap
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde
Minion Horde Skeleton Army Zap Witch
Minion Horde Skeleton Army Witch
Minion Horde Skeleton Army Witch
Skeleton Army
Skeleton Army Spear Goblins Zap
Minion Horde Spear Goblins Zap Witch
Zap
Minion Horde Witch Skeleton Army
Skeleton Army Spear Goblins Minion Horde
Minion Horde Skeleton Army Witch Spear Goblins Zap
Minion Horde Spear Goblins Zap Witch
Minion Horde Skeleton Army Zap Witch
Skeleton Army Zap Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap
Minion Horde Skeleton Army Witch
Spear Goblins Zap Minion Horde Skeleton Army Witch
Zap Witch Spear Goblins
Skeleton Army Spear Goblins Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Witch
Zap
Skeleton Army Spear Goblins Zap Minion Horde Witch
Skeleton Army Zap Minion Horde
Minion Horde Skeleton Army Witch
Zap Minion Horde Witch
Skeleton Army Spear Goblins Minion Horde Witch
Minion Horde Skeleton Army
Zap Minion Horde Spear Goblins Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army Zap
Skeleton Army Minion Horde Witch
Minion Horde Skeleton Army Witch
Skeleton Army Witch Spear Goblins Zap Minion Horde
Zap Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Zap Minion Horde
Spear Goblins Zap Minion Horde Witch
Minion Horde Witch
Zap
Zap
Minion Horde
Zap Minion Horde
Zap
Minion Horde
Zap
Spear Goblins Zap Minion Horde Witch
Minion Horde
Minion Horde
Zap
Zap Witch
Minion Horde
Zap Minion Horde
Zap Witch
Minion Horde Witch
Zap Witch
Zap Witch
Zap
Zap Minion Horde Witch
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Spear Goblins Skeleton Army Witch
Zap Witch
Minion Horde
Zap
Zap
Minion Horde
Zap Minion Horde Witch
Zap Witch
Zap Witch

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