My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Elixir Collector Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Wizard Skeleton Army
Fireball
Goblin Gang Wizard Elixir Collector Skeleton Army
Poison
Goblin Gang Wizard Elixir Collector Skeleton Army
Lightning
Valkyrie Wizard Elixir Collector
Rocket
Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Army Fireball Valkyrie Giant Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Skeleton Army Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Giant
Fireball
Giant
Valkyrie
Goblin Gang Giant Wizard
Giant
Rage Goblin Gang Fireball Valkyrie Wizard
Wizard
Valkyrie Giant Rage
Elixir Collector
Rage
Giant Wizard
Skeleton Army

Defense Synergies 0 5

Goblin Gang
Valkyrie Skeleton Army
Fireball
Valkyrie
Valkyrie
Goblin Gang Fireball Wizard
Giant
Wizard
Valkyrie Skeleton Army
Elixir Collector
Rage
Skeleton Army
Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Skeleton Army Goblin Gang Valkyrie
Goblin Gang Skeleton Army Valkyrie
Skeleton Army Goblin Gang Valkyrie
Fireball Valkyrie Skeleton Army
Goblin Gang Fireball Skeleton Army Valkyrie
Goblin Gang Fireball Wizard
Fireball Valkyrie
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Fireball Wizard
Goblin Gang Fireball Wizard
Skeleton Army Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Wizard Goblin Gang Fireball Valkyrie Skeleton Army
Fireball Goblin Gang Valkyrie Wizard Skeleton Army
Valkyrie Wizard Fireball
Goblin Gang Valkyrie Wizard Skeleton Army Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Fireball
Fireball Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Fireball
Goblin Gang Valkyrie Skeleton Army
Fireball Wizard Goblin Gang
Goblin Gang Skeleton Army Fireball Valkyrie
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Goblin Gang Skeleton Army Fireball Valkyrie
Valkyrie Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: