My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Three Musketeers Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Three Musketeers Witch
Zap
Three Musketeers Witch
Barbarian Barrel
Three Musketeers Witch Electro Wizard
The Log
Three Musketeers Witch
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Three Musketeers Witch P.E.K.K.A Electro Wizard
Fireball
Elixir Collector Three Musketeers Witch Electro Wizard
Poison
Elixir Collector Three Musketeers Witch Electro Wizard
Lightning
Elixir Collector Three Musketeers Witch Electro Wizard
Rocket
Elixir Collector Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Electro Wizard Giant Witch Rocket Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 The Log Electro Wizard Giant Witch

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Rocket Three Musketeers Witch The Log Electro Wizard
Rocket
Giant
Elixir Collector
Three Musketeers
Giant The Log
Witch
Giant P.E.K.K.A
P.E.K.K.A
Electro Wizard Witch The Log
The Log
Giant Three Musketeers P.E.K.K.A
Electro Wizard
P.E.K.K.A Giant

Defense Synergies 1 6

Giant
Rocket
The Log
Elixir Collector
Three Musketeers
The Log
Witch
The Log Electro Wizard
P.E.K.K.A
The Log Electro Wizard
The Log
P.E.K.K.A Rocket Three Musketeers Witch Electro Wizard
Electro Wizard
Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Electro Wizard
P.E.K.K.A Three Musketeers Witch The Log Electro Wizard
Rocket Three Musketeers Witch P.E.K.K.A Electro Wizard
Three Musketeers Witch P.E.K.K.A Electro Wizard
Rocket P.E.K.K.A The Log
The Log Electro Wizard
Rocket Three Musketeers Electro Wizard Witch
Rocket P.E.K.K.A The Log Electro Wizard
Three Musketeers Witch P.E.K.K.A
Electro Wizard
Witch Electro Wizard The Log
Three Musketeers Witch Electro Wizard
P.E.K.K.A Rocket Three Musketeers Witch The Log Electro Wizard
Rocket Three Musketeers Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Rocket Three Musketeers P.E.K.K.A The Log Electro Wizard
Three Musketeers Witch P.E.K.K.A Electro Wizard
Three Musketeers Witch The Log Electro Wizard
Witch The Log Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Electro Wizard
Electro Wizard Rocket The Log
P.E.K.K.A Rocket Witch The Log Electro Wizard
Rocket P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Three Musketeers Witch
Rocket Three Musketeers Witch Electro Wizard
Rocket P.E.K.K.A Witch Electro Wizard
P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard Witch The Log
Witch P.E.K.K.A Three Musketeers
P.E.K.K.A Witch
Rocket P.E.K.K.A The Log Electro Wizard
Rocket P.E.K.K.A Three Musketeers Witch
Three Musketeers Witch
Witch Electro Wizard Rocket Three Musketeers P.E.K.K.A The Log
Witch P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket The Log
Rocket Witch
Witch The Log
The Log
The Log
Rocket Three Musketeers Electro Wizard
Rocket The Log Electro Wizard
Rocket
Rocket Three Musketeers The Log
Rocket
The Log
Rocket Three Musketeers Witch The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers
Rocket
Rocket Three Musketeers The Log Electro Wizard
Rocket Witch The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Witch
Witch
The Log Witch Electro Wizard
Witch The Log
Rocket The Log
Witch Electro Wizard
Rocket Electro Wizard Witch
Rocket The Log
Rocket Electro Wizard
P.E.K.K.A
Rocket The Log
Electro Wizard Rocket Witch
Rocket Three Musketeers Witch Electro Wizard
The Log
Rocket Three Musketeers Electro Wizard
The Log
Rocket
Three Musketeers P.E.K.K.A
Rocket Witch The Log Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch The Log Electro Wizard

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