My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Giant Guards
Giant Snowball
Minions Battle Ram Guards Witch
Zap
Minions Battle Ram Guards Witch
Barbarian Barrel
Valkyrie Battle Ram Guards Witch Electro Wizard
The Log
Battle Ram Guards Witch
Earthquake
Guards Witch
Arrows
Minions Guards Witch
Royal Delivery
Minions Valkyrie Battle Ram Guards Witch Electro Wizard
Fireball
Minions Battle Ram Witch Electro Wizard
Poison
Minions Guards Witch Electro Wizard
Lightning
Valkyrie Battle Ram Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Valkyrie Battle Ram Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Giant Electro Wizard Minions Valkyrie Guards Witch
Minions
Giant Zap Valkyrie Battle Ram
Valkyrie
Zap Minions Battle Ram Giant Witch Electro Wizard
Battle Ram
Zap Minions Valkyrie Witch Electro Wizard
Giant
Zap Minions Valkyrie Guards Witch Electro Wizard
Guards
Zap Giant
Witch
Zap Valkyrie Battle Ram Giant
Electro Wizard
Zap Valkyrie Battle Ram Giant

Defense Synergies 2 10

Zap
Electro Wizard Minions Valkyrie Guards Witch
Minions
Valkyrie Zap Electro Wizard
Valkyrie
Minions Zap Witch Electro Wizard
Battle Ram
Giant
Guards
Zap Witch Electro Wizard
Witch
Zap Valkyrie Guards Electro Wizard
Electro Wizard
Zap Minions Valkyrie Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Electro Wizard
Zap Minions Valkyrie Witch Electro Wizard
Witch Minions Valkyrie Electro Wizard
Witch Minions Valkyrie Guards Electro Wizard
Valkyrie
Zap Minions Valkyrie Guards Electro Wizard
Minions Electro Wizard Zap Witch
Zap Valkyrie Electro Wizard
Witch Minions
Guards Valkyrie Electro Wizard
Minions Valkyrie Guards Witch Electro Wizard Zap
Minions Zap Witch Electro Wizard
Zap Minions Valkyrie Guards Witch Electro Wizard
Valkyrie Zap Minions Guards Witch Electro Wizard
Electro Wizard
Zap Electro Wizard
Minions Valkyrie Witch Electro Wizard
Zap Minions Valkyrie Guards Witch Electro Wizard
Zap Valkyrie Witch Minions Guards Electro Wizard
Electro Wizard
Valkyrie Minions Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Witch Electro Wizard
Electro Wizard Zap Valkyrie
Guards Zap Minions Valkyrie Witch Electro Wizard
Valkyrie Guards Zap Electro Wizard
Valkyrie Guards Witch
Zap Minions Witch Electro Wizard
Guards Minions Valkyrie Witch Electro Wizard
Valkyrie
Zap Electro Wizard Minions Valkyrie Witch
Witch Guards
Minions Valkyrie Guards Witch
Zap Valkyrie Guards Electro Wizard
Valkyrie Guards Witch
Valkyrie Witch
Guards Witch Electro Wizard Zap Minions Valkyrie
Minions Valkyrie Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap Electro Wizard
Valkyrie Guards
Zap Valkyrie
Zap Minions Witch
Witch
Zap
Zap
Minions Guards Electro Wizard
Zap Valkyrie Electro Wizard
Zap
Minions
Zap
Zap Witch
Minions
Zap Electro Wizard
Zap Valkyrie Witch
Minions
Zap
Zap Valkyrie Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Minions Guards Witch
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Guards Witch
Zap Witch Electro Wizard
Valkyrie Electro Wizard
Zap
Zap
Zap Minions Guards Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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