My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Inferno Dragon
Giant Snowball
Bats Mega Minion Witch Inferno Dragon
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mega Minion Witch Electro Wizard Inferno Dragon
Fireball
Mega Minion Witch Electro Wizard Inferno Dragon
Poison
Bats Mega Minion Witch Electro Wizard
Lightning
Mega Minion Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Mega Minion Electro Wizard Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Mega Minion

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mega Minion Rage Inferno Dragon
Zap
Mega Minion Giant Electro Wizard Bats Witch
Mega Minion
Zap Giant Bats
Giant
Bats Zap Mega Minion Rage Witch Electro Wizard
Rage
Giant Witch Bats Electro Wizard
Witch
Rage Zap Giant
Electro Wizard
Zap Giant Rage
Inferno Dragon
Bats

Defense Synergies 2 9

Bats
Zap Electro Wizard Inferno Dragon
Zap
Mega Minion Electro Wizard Bats Witch Inferno Dragon
Mega Minion
Zap Witch Electro Wizard
Giant
Rage
Witch
Zap Mega Minion Electro Wizard
Electro Wizard
Zap Bats Mega Minion Witch Inferno Dragon
Inferno Dragon
Bats Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
Inferno Dragon Bats Zap Mega Minion Witch Electro Wizard
Witch Bats Mega Minion Electro Wizard Inferno Dragon
Witch Inferno Dragon Bats Mega Minion Electro Wizard
Bats Zap Mega Minion Electro Wizard
Bats Mega Minion Electro Wizard Inferno Dragon Zap Witch
Zap Electro Wizard
Witch Inferno Dragon
Electro Wizard
Bats Witch Electro Wizard Zap Mega Minion
Mega Minion Inferno Dragon Bats Zap Witch Electro Wizard
Bats Zap Witch Electro Wizard
Bats Zap Mega Minion Witch Electro Wizard
Inferno Dragon Electro Wizard
Zap Electro Wizard Inferno Dragon
Bats Witch Electro Wizard
Bats Zap Mega Minion Witch Electro Wizard
Zap Witch Bats Mega Minion Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bats Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Wizard
Electro Wizard Zap Mega Minion Inferno Dragon
Bats Zap Witch Electro Wizard
Bats Zap Electro Wizard
Witch Inferno Dragon
Bats Zap Witch Electro Wizard
Bats Mega Minion Witch Electro Wizard
Inferno Dragon
Zap Electro Wizard Bats Mega Minion Witch Inferno Dragon
Witch Mega Minion Inferno Dragon
Inferno Dragon Bats Mega Minion Witch
Zap Electro Wizard
Witch
Witch
Witch Electro Wizard Bats Zap Mega Minion Inferno Dragon
Bats Zap Mega Minion Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Zap
Bats Zap Mega Minion Witch
Witch
Zap
Zap
Bats Electro Wizard
Zap Electro Wizard
Zap
Zap
Zap Witch
Bats
Zap Mega Minion Electro Wizard
Zap Witch
Zap
Zap Witch
Mega Minion Witch Inferno Dragon
Zap Witch Electro Wizard
Zap Witch
Zap
Bats Zap Witch Electro Wizard
Zap Electro Wizard Bats Mega Minion Witch
Mega Minion
Zap
Zap Electro Wizard
Zap Electro Wizard Bats Witch
Zap Mega Minion Witch Electro Wizard
Mega Minion Electro Wizard
Zap
Zap
Mega Minion
Zap Bats Witch Electro Wizard
Bats Zap Witch Electro Wizard
Zap Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: