My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Balloon Giant Skeleton
Giant Snowball
Minion Horde Balloon
Zap
Minion Horde Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Giant Skeleton
The Log
Giant Skeleton
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Balloon Giant Skeleton
Fireball
Minion Horde Inferno Tower Balloon
Poison
Minion Horde Inferno Tower Balloon
Lightning
Inferno Tower Balloon
Rocket
Minion Horde Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Minion Horde Giant Inferno Tower Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Arrows Minion Horde

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Balloon Minion Horde Giant Skeleton
Arrows
Zap Giant Balloon Giant Skeleton
Minion Horde
Rage Zap Giant Giant Skeleton
Giant
Zap Arrows Rage Minion Horde Balloon
Inferno Tower
Rage
Minion Horde Giant Balloon Giant Skeleton
Balloon
Zap Arrows Rage Giant Giant Skeleton
Giant Skeleton
Zap Arrows Minion Horde Rage Balloon

Defense Synergies 0 7

Zap
Arrows Minion Horde Inferno Tower Giant Skeleton
Arrows
Zap Inferno Tower Giant Skeleton
Minion Horde
Zap Inferno Tower
Giant
Inferno Tower
Zap Arrows Minion Horde
Rage
Balloon
Giant Skeleton
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower
Minion Horde Inferno Tower Zap
Minion Horde Inferno Tower Giant Skeleton
Minion Horde Inferno Tower
Arrows Giant Skeleton
Arrows Zap
Minion Horde Inferno Tower Zap Arrows
Zap Arrows Inferno Tower Giant Skeleton
Minion Horde Inferno Tower
Minion Horde Inferno Tower Giant Skeleton
Minion Horde Zap Arrows Giant Skeleton
Arrows Minion Horde Inferno Tower Zap
Minion Horde Inferno Tower Zap Giant Skeleton
Zap Arrows Minion Horde
Inferno Tower Minion Horde
Minion Horde Inferno Tower Zap
Minion Horde Arrows Inferno Tower
Arrows Zap Minion Horde
Zap Arrows Giant Skeleton
Inferno Tower
Arrows Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Giant Skeleton
Zap Arrows
Giant Skeleton Zap Minion Horde Inferno Tower
Giant Skeleton Zap Minion Horde Inferno Tower
Inferno Tower Giant Skeleton Minion Horde
Arrows Zap Minion Horde
Minion Horde Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Minion Horde Inferno Tower
Minion Horde
Inferno Tower Zap Minion Horde Giant Skeleton
Arrows Zap Minion Horde Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Zap
Arrows Minion Horde Giant Skeleton
Arrows Giant Skeleton
Zap Arrows Minion Horde
Arrows Zap Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Zap
Minion Horde
Zap Arrows Minion Horde
Zap Arrows
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Zap Arrows
Zap Arrows
Minion Horde Giant Skeleton
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Minion Horde
Zap Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows
Zap Minion Horde
Zap Arrows
Arrows
Minion Horde
Arrows Zap
Zap Arrows Giant Skeleton
Minion Horde
Zap Minion Horde Giant Skeleton
Zap
Zap Giant Skeleton

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