My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Barbarian Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Barbarians Minion Horde Goblin Hut
Zap
Minion Horde Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut
The Log
Barbarians Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut Elixir Collector
Arrows
Minion Horde Goblin Hut
Royal Delivery
Barbarians Minion Horde Goblin Hut
Fireball
Barbarians Minion Horde Goblin Hut Barbarian Hut Elixir Collector
Poison
Barbarians Minion Horde Goblin Hut Barbarian Hut Elixir Collector
Lightning
Goblin Hut Barbarian Hut Elixir Collector
Rocket
Barbarians Minion Horde Goblin Hut Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Barbarians Minion Horde Giant Goblin Hut Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Arrows Barbarians Minion Horde

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Barbarian Hut
Barbarians
Minion Horde
Rage Giant Barbarian Hut
Giant
Arrows Rage Minion Horde Goblin Hut Barbarian Hut
Goblin Hut
Giant Barbarian Hut
Barbarian Hut
Arrows Minion Horde Giant Goblin Hut
Elixir Collector
Rage
Minion Horde Giant

Defense Synergies 0 6

Arrows
Barbarians Goblin Hut Barbarian Hut
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Barbarian Hut
Giant
Goblin Hut
Arrows Barbarian Hut
Barbarian Hut
Arrows Minion Horde Goblin Hut
Elixir Collector
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Goblin Hut
Barbarians Minion Horde Barbarian Hut Goblin Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut
Arrows Barbarians
Arrows
Minion Horde Arrows Goblin Hut Barbarian Hut
Barbarian Hut Arrows Barbarians
Barbarians Minion Horde Barbarian Hut Goblin Hut
Barbarians Minion Horde
Barbarians Minion Horde Arrows Goblin Hut
Arrows Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarian Hut Arrows Barbarians Minion Horde Goblin Hut
Barbarians Barbarian Hut Minion Horde Goblin Hut
Barbarians Minion Horde Barbarian Hut Goblin Hut
Barbarians Minion Horde Barbarian Hut Arrows Goblin Hut
Arrows Barbarians Minion Horde Goblin Hut Barbarian Hut
Arrows Barbarians Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblin Hut
Arrows
Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Barbarian Hut
Barbarians Barbarian Hut Minion Horde Goblin Hut
Arrows Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Barbarian Hut
Minion Horde Barbarians Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut
Arrows Barbarians
Barbarians Minion Horde Barbarian Hut
Barbarians Minion Horde Barbarian Hut
Barbarians Goblin Hut Minion Horde Barbarian Hut
Arrows Barbarians Minion Horde Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Barbarian Hut
Arrows
Arrows Minion Horde Goblin Hut Barbarian Hut
Arrows Barbarians Barbarian Hut
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows Barbarian Hut
Arrows
Minion Horde
Arrows Minion Horde
Arrows
Goblin Hut Barbarian Hut
Arrows Minion Horde
Arrows Goblin Hut Barbarian Hut
Arrows Minion Horde Goblin Hut Barbarian Hut
Arrows Minion Horde Goblin Hut Barbarian Hut
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde Barbarian Hut
Arrows
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minion Horde Goblin Hut
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Barbarians Goblin Hut Barbarian Hut
Arrows
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Minion Horde

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