My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard Magic Archer Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians Inferno Tower Elixir Collector
Arrows
Royal Delivery
Barbarians Wizard Magic Archer Lumberjack
Fireball
Barbarians Inferno Tower Wizard Elixir Collector Magic Archer Lumberjack
Poison
Barbarians Inferno Tower Wizard Elixir Collector Magic Archer
Lightning
Inferno Tower Wizard Elixir Collector Magic Archer Lumberjack
Rocket
Barbarians Inferno Tower Wizard Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Poison Magic Archer Lumberjack Barbarians Giant Inferno Tower Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Poison Magic Archer Lumberjack Barbarians

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Giant
Poison Wizard Magic Archer Lumberjack
Inferno Tower
Wizard
Giant Lumberjack
Elixir Collector
Poison
Giant
Magic Archer
Giant Lumberjack
Lumberjack
Giant Wizard Magic Archer

Defense Synergies 0 4

Barbarians
Giant
Inferno Tower
Poison Lumberjack
Wizard
Lumberjack
Elixir Collector
Poison
Inferno Tower
Magic Archer
Lumberjack
Lumberjack
Inferno Tower Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Magic Archer
Barbarians Inferno Tower Lumberjack
Barbarians Inferno Tower Lumberjack
Barbarians Inferno Tower Lumberjack
Barbarians Poison Lumberjack
Magic Archer Lumberjack
Inferno Tower Wizard Poison Magic Archer
Barbarians Inferno Tower Poison Magic Archer
Barbarians Inferno Tower Lumberjack
Barbarians Inferno Tower Lumberjack
Barbarians Poison Wizard Magic Archer Lumberjack
Inferno Tower Wizard Poison Magic Archer
Barbarians Inferno Tower Lumberjack Wizard
Wizard Barbarians Poison Magic Archer Lumberjack
Barbarians Inferno Tower Lumberjack
Barbarians Inferno Tower Lumberjack
Barbarians Wizard Inferno Tower Poison Lumberjack
Barbarians Wizard Magic Archer Lumberjack
Wizard Poison Barbarians Magic Archer Lumberjack
Barbarians Inferno Tower Lumberjack
Wizard Barbarians Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Inferno Tower
Poison Wizard Magic Archer Lumberjack
Barbarians Lumberjack Inferno Tower
Lumberjack Barbarians Inferno Tower
Barbarians Inferno Tower Lumberjack
Wizard Poison Magic Archer
Barbarians Inferno Tower Lumberjack
Inferno Tower Barbarians Lumberjack
Barbarians Inferno Tower Poison Magic Archer
Inferno Tower Barbarians
Barbarians Inferno Tower Lumberjack
Barbarians Poison
Barbarians Inferno Tower Wizard Lumberjack
Wizard Barbarians Magic Archer
Barbarians Inferno Tower Poison Magic Archer Lumberjack
Poison Barbarians Inferno Tower Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Barbarians Poison
Wizard Poison Magic Archer
Wizard Poison Magic Archer
Wizard Poison Magic Archer
Poison Wizard Magic Archer
Poison Wizard
Poison Lumberjack
Poison Wizard Magic Archer
Poison Wizard Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Wizard Poison Magic Archer
Magic Archer Wizard Poison
Poison
Wizard Poison Magic Archer
Wizard Poison Magic Archer
Poison Magic Archer
Wizard Poison
Barbarians Poison
Poison Wizard Magic Archer
Poison Wizard Magic Archer
Wizard Poison Magic Archer
Poison Magic Archer
Poison Wizard Magic Archer
Wizard Poison
Poison Wizard Magic Archer
Poison Magic Archer
Wizard Poison Magic Archer
Barbarians Magic Archer
Poison Wizard Magic Archer
Poison Wizard Magic Archer Lumberjack
Wizard Poison Magic Archer
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer

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