My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Skeleton Army Sparky
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army Sparky
Barbarian Barrel
Elite Barbarians Skeleton Army Ice Wizard Sparky
The Log
Elite Barbarians Skeleton Army Sparky
Earthquake
Elixir Collector Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Skeleton Army Ice Wizard Sparky
Fireball
Minions Elite Barbarians Elixir Collector Skeleton Army Ice Wizard Sparky
Poison
Minions Elixir Collector Skeleton Army Ice Wizard Sparky
Lightning
Elite Barbarians Elixir Collector Ice Wizard Sparky
Rocket
Elite Barbarians Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Ice Wizard Giant Elite Barbarians Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Sparky Minions Ice Wizard
Minions
Giant Zap Elite Barbarians Sparky
Elite Barbarians
Zap Minions Sparky
Giant
Zap Minions Sparky Ice Wizard
Elixir Collector
Skeleton Army
Sparky
Ice Wizard
Zap Giant
Sparky
Zap Giant Minions Elite Barbarians Skeleton Army

Defense Synergies 0 8

Zap
Minions Elite Barbarians Skeleton Army Ice Wizard Sparky
Minions
Zap Ice Wizard
Elite Barbarians
Zap
Giant
Elixir Collector
Skeleton Army
Zap Ice Wizard Sparky
Ice Wizard
Zap Minions Skeleton Army
Sparky
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Sparky
Elite Barbarians Skeleton Army Sparky Zap Minions Ice Wizard
Skeleton Army Sparky Minions Elite Barbarians Ice Wizard
Elite Barbarians Skeleton Army Sparky Minions Ice Wizard
Elite Barbarians Skeleton Army Sparky
Skeleton Army Zap Minions Ice Wizard
Minions Zap Ice Wizard
Zap Sparky
Sparky Minions Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Ice Wizard Sparky
Minions Skeleton Army Ice Wizard Zap
Minions Zap Ice Wizard
Skeleton Army Sparky Zap Minions Elite Barbarians Ice Wizard
Skeleton Army Sparky Zap Minions
Elite Barbarians Skeleton Army Sparky
Skeleton Army Zap Elite Barbarians Sparky
Sparky Minions Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Skeleton Army Ice Wizard
Zap Minions Ice Wizard
Sparky Elite Barbarians
Skeleton Army Minions Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Sparky
Zap Elite Barbarians
Skeleton Army Zap Minions Elite Barbarians Sparky
Skeleton Army Zap Elite Barbarians Sparky
Elite Barbarians Skeleton Army Sparky
Zap Minions Ice Wizard
Skeleton Army Sparky Minions Elite Barbarians Ice Wizard
Elite Barbarians Skeleton Army Sparky
Zap Minions Elite Barbarians Skeleton Army Sparky
Skeleton Army Sparky
Minions Elite Barbarians Sparky
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Sparky
Skeleton Army Sparky
Elite Barbarians Skeleton Army Sparky Zap Minions
Minions Zap Elite Barbarians Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Ice Wizard
Sparky
Sparky
Zap Sparky
Zap Minions Ice Wizard
Sparky
Zap Ice Wizard
Zap
Minions Elite Barbarians Sparky
Zap Sparky
Zap
Elite Barbarians Sparky
Minions
Zap Elite Barbarians Sparky
Zap Sparky
Sparky
Sparky
Minions Sparky
Zap Sparky
Zap
Minions Sparky
Sparky
Zap
Zap Ice Wizard Sparky
Zap Ice Wizard Sparky
Zap Sparky
Zap Sparky
Elite Barbarians Zap Ice Wizard Sparky
Zap Minions
Elite Barbarians Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Minions Skeleton Army
Zap Ice Wizard
Sparky
Zap
Zap Sparky
Elite Barbarians Sparky
Zap Minions Elite Barbarians Sparky
Zap
Zap Sparky

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