My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Elixir Collector Three Musketeers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Three Musketeers
Giant Snowball
Archers Three Musketeers
Zap
Archers Three Musketeers
Barbarian Barrel
Archers Three Musketeers Electro Wizard
The Log
Archers Mini P.E.K.K.A Three Musketeers
Earthquake
Archers Elixir Collector
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Three Musketeers Electro Wizard
Fireball
Archers Elixir Collector Three Musketeers Electro Wizard
Poison
Archers Elixir Collector Three Musketeers Electro Wizard
Lightning
Mini P.E.K.K.A Elixir Collector Three Musketeers Electro Wizard
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Mini P.E.K.K.A Electro Wizard Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Archers Mini P.E.K.K.A Three Musketeers The Log
Archers
Zap Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Zap Archers The Log Electro Wizard
Giant
Zap Mini P.E.K.K.A Archers Three Musketeers The Log Electro Wizard
Elixir Collector
Three Musketeers
Zap Giant The Log
The Log
Zap Mini P.E.K.K.A Giant Three Musketeers
Electro Wizard
Zap Mini P.E.K.K.A Giant

Defense Synergies 4 8

Zap
Mini P.E.K.K.A Electro Wizard Archers Three Musketeers The Log
Archers
Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Archers
Giant
Elixir Collector
Three Musketeers
Zap The Log
The Log
Mini P.E.K.K.A Zap Archers Three Musketeers Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Mini P.E.K.K.A Zap Three Musketeers The Log Electro Wizard
Mini P.E.K.K.A Three Musketeers Archers Electro Wizard
Mini P.E.K.K.A Three Musketeers Electro Wizard
Mini P.E.K.K.A The Log
The Log Zap Archers Electro Wizard
Three Musketeers Electro Wizard Zap Archers
Zap The Log Electro Wizard
Mini P.E.K.K.A Three Musketeers
Archers Mini P.E.K.K.A Electro Wizard
Archers Electro Wizard Zap The Log
Three Musketeers Zap Archers Electro Wizard
Mini P.E.K.K.A Zap Three Musketeers The Log Electro Wizard
Three Musketeers Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Three Musketeers Electro Wizard
Zap Mini P.E.K.K.A Three Musketeers The Log Electro Wizard
Three Musketeers Mini P.E.K.K.A Electro Wizard
Zap Archers Three Musketeers The Log Electro Wizard
Zap The Log Archers Electro Wizard
Mini P.E.K.K.A Three Musketeers Electro Wizard
Archers Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Electro Wizard
Electro Wizard Zap Archers Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Zap The Log Electro Wizard
Mini P.E.K.K.A Three Musketeers
Zap Archers Three Musketeers Electro Wizard
Mini P.E.K.K.A Archers Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mini P.E.K.K.A The Log
Three Musketeers
Mini P.E.K.K.A
Zap The Log Electro Wizard
Mini P.E.K.K.A Three Musketeers
Archers Three Musketeers
Electro Wizard Zap Archers Mini P.E.K.K.A Three Musketeers The Log
Zap Archers Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap
Archers The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A Three Musketeers Electro Wizard
Zap The Log Electro Wizard
Zap Archers
Three Musketeers The Log
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Three Musketeers The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Archers Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Archers
Zap Archers Three Musketeers Electro Wizard
The Log
Mini P.E.K.K.A Three Musketeers Electro Wizard
The Log Zap
Zap
Three Musketeers
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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