My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Elixir Collector Baby Dragon Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Mega Minion Baby Dragon
Zap
Sparky
Barbarian Barrel
Wizard Magic Archer Sparky
The Log
Sparky
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mega Minion Wizard Baby Dragon Magic Archer Sparky
Fireball
Mega Minion Wizard Elixir Collector Baby Dragon Magic Archer Sparky
Poison
Mega Minion Wizard Elixir Collector Magic Archer Sparky
Lightning
Mega Minion Wizard Elixir Collector Baby Dragon Magic Archer Sparky
Rocket
Wizard Elixir Collector Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Tornado Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Tornado Baby Dragon Magic Archer Giant Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Tornado Baby Dragon Magic Archer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Baby Dragon Sparky
Giant
Mega Minion Sparky Wizard Tornado Baby Dragon Magic Archer
Wizard
Tornado Giant Sparky
Elixir Collector
Tornado
Wizard Baby Dragon Magic Archer Sparky Giant
Baby Dragon
Tornado Mega Minion Giant Sparky
Magic Archer
Tornado Giant
Sparky
Giant Tornado Mega Minion Wizard Baby Dragon

Defense Synergies 3 6

Mega Minion
Wizard Tornado Baby Dragon Sparky
Giant
Wizard
Tornado Mega Minion
Elixir Collector
Tornado
Wizard Magic Archer Sparky Mega Minion Baby Dragon Sparky
Baby Dragon
Mega Minion Tornado
Magic Archer
Tornado
Sparky
Tornado Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard Baby Dragon Magic Archer Sparky
Sparky Mega Minion
Tornado Sparky Mega Minion
Sparky Mega Minion
Tornado Sparky
Tornado Mega Minion Baby Dragon Magic Archer
Mega Minion Tornado Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Sparky Tornado
Tornado Sparky
Mega Minion Wizard Tornado Baby Dragon Magic Archer
Mega Minion Wizard Tornado Baby Dragon Magic Archer
Sparky Wizard
Wizard Sparky Mega Minion Tornado Baby Dragon Magic Archer
Sparky
Tornado Sparky
Wizard Sparky Tornado
Mega Minion Wizard Tornado Baby Dragon Magic Archer
Wizard Tornado Baby Dragon Mega Minion Magic Archer
Sparky Tornado
Wizard Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Mega Minion Wizard Baby Dragon Magic Archer
Sparky
Tornado Sparky
Sparky
Wizard Tornado Baby Dragon Magic Archer
Sparky Mega Minion
Sparky
Mega Minion Tornado Baby Dragon Magic Archer Sparky
Mega Minion Sparky
Mega Minion Sparky
Tornado
Wizard Sparky
Wizard Baby Dragon Magic Archer Sparky
Sparky Mega Minion Tornado Baby Dragon Magic Archer
Mega Minion Wizard Baby Dragon Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Sparky
Tornado Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Sparky
Wizard Baby Dragon Magic Archer Sparky
Wizard Mega Minion Tornado Baby Dragon Magic Archer
Wizard Tornado Baby Dragon Magic Archer Sparky
Wizard Tornado Baby Dragon Magic Archer
Wizard Tornado
Tornado Sparky
Wizard Tornado Magic Archer Sparky
Wizard Tornado Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Wizard Baby Dragon Magic Archer Sparky
Magic Archer Wizard Baby Dragon Sparky
Tornado Sparky
Sparky
Mega Minion Wizard Baby Dragon Magic Archer Sparky
Wizard Tornado Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Wizard Tornado
Tornado Sparky
Baby Dragon
Tornado Wizard Baby Dragon Magic Archer Sparky
Mega Minion
Wizard Tornado Baby Dragon Magic Archer Sparky
Wizard Tornado Baby Dragon Magic Archer Sparky
Tornado Baby Dragon Magic Archer Sparky
Wizard Tornado Baby Dragon Magic Archer Sparky
Mega Minion Wizard
Mega Minion Sparky
Wizard Magic Archer Sparky
Magic Archer Sparky
Sparky
Wizard Magic Archer Sparky
Magic Archer
Mega Minion Wizard Tornado Baby Dragon Magic Archer
Mega Minion Wizard Baby Dragon Magic Archer Sparky
Wizard Baby Dragon Magic Archer
Tornado Sparky
Mega Minion Sparky
Tornado Baby Dragon Magic Archer Sparky
Tornado Magic Archer
Tornado Baby Dragon Magic Archer Sparky

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