My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Elixir Collector Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Giant Three Musketeers
Giant Snowball
Bats Goblin Gang Minion Horde Three Musketeers Lumberjack
Zap
Bats Goblin Gang Minion Horde Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers Lumberjack
The Log
Goblin Gang Three Musketeers Lumberjack
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Three Musketeers Lumberjack
Fireball
Goblin Gang Minion Horde Elixir Collector Three Musketeers Lumberjack
Poison
Bats Goblin Gang Minion Horde Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Lumberjack
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Lumberjack Minion Horde Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Lumberjack

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Lumberjack
Arrows
Giant Lumberjack
Goblin Gang
Giant Three Musketeers
Minion Horde
Giant Lumberjack
Giant
Bats Arrows Goblin Gang Minion Horde Three Musketeers Lumberjack
Elixir Collector
Three Musketeers
Goblin Gang Giant
Lumberjack
Bats Arrows Minion Horde Giant

Defense Synergies 0 3

Bats
Lumberjack
Arrows
Lumberjack
Goblin Gang
Lumberjack
Minion Horde
Giant
Elixir Collector
Three Musketeers
Lumberjack
Bats Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Lumberjack Bats Goblin Gang Three Musketeers
Goblin Gang Minion Horde Three Musketeers Lumberjack Bats
Minion Horde Three Musketeers Lumberjack Bats Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Bats Lumberjack
Bats Minion Horde Three Musketeers Arrows Goblin Gang
Arrows
Minion Horde Three Musketeers Goblin Gang Lumberjack
Goblin Gang Minion Horde Lumberjack
Bats Goblin Gang Minion Horde Arrows Lumberjack
Arrows Minion Horde Three Musketeers Bats Goblin Gang
Minion Horde Lumberjack Bats Goblin Gang Three Musketeers
Three Musketeers Bats Arrows Goblin Gang Minion Horde Lumberjack
Goblin Gang Minion Horde Three Musketeers Lumberjack
Minion Horde Goblin Gang Three Musketeers Lumberjack
Minion Horde Three Musketeers Bats Arrows Goblin Gang Lumberjack
Arrows Bats Goblin Gang Minion Horde Three Musketeers Lumberjack
Arrows Bats Lumberjack
Three Musketeers Lumberjack
Goblin Gang Bats Arrows Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Arrows Goblin Gang Lumberjack
Goblin Gang Lumberjack Bats Minion Horde
Goblin Gang Lumberjack Bats Minion Horde
Goblin Gang Minion Horde Three Musketeers Lumberjack
Arrows Bats Goblin Gang Minion Horde Three Musketeers
Goblin Gang Bats Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Bats
Goblin Gang Minion Horde Three Musketeers
Bats Minion Horde Lumberjack
Arrows
Goblin Gang Minion Horde Three Musketeers Lumberjack
Minion Horde Three Musketeers
Goblin Gang Bats Minion Horde Three Musketeers Lumberjack
Bats Arrows Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Bats Minion Horde
Arrows Minion Horde
Arrows
Arrows
Bats Goblin Gang Minion Horde Three Musketeers Lumberjack
Arrows Minion Horde
Arrows
Three Musketeers
Arrows Minion Horde
Arrows
Arrows Minion Horde Three Musketeers
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Bats Minion Horde
Arrows Three Musketeers
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Goblin Gang
Arrows Three Musketeers
Arrows
Goblin Gang Minion Horde Three Musketeers Lumberjack
Arrows
Arrows
Minion Horde Three Musketeers
Bats Goblin Gang Minion Horde
Bats

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: