My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Elixir Collector Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Cannon Barbarians
Zap
Minions Cannon
Barbarian Barrel
Cannon Barbarians Valkyrie Electro Wizard
The Log
Cannon Barbarians
Earthquake
Cannon Barbarians Elixir Collector
Arrows
Minions
Royal Delivery
Minions Barbarians Valkyrie Electro Wizard
Fireball
Minions Cannon Barbarians Elixir Collector Electro Wizard
Poison
Minions Cannon Barbarians Elixir Collector Electro Wizard
Lightning
Cannon Valkyrie Elixir Collector Electro Wizard
Rocket
Barbarians Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Cannon Valkyrie Electro Wizard Barbarians Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Cannon Valkyrie

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant
Minions
Giant Valkyrie
Cannon
Barbarians
Valkyrie
Minions Giant Electro Wizard
Giant
Arrows Minions Valkyrie Electro Wizard
Elixir Collector
Electro Wizard
Valkyrie Giant

Defense Synergies 1 8

Arrows
Cannon Barbarians Valkyrie
Minions
Valkyrie Cannon Electro Wizard
Cannon
Arrows Minions Valkyrie Electro Wizard
Barbarians
Arrows
Valkyrie
Minions Arrows Cannon Electro Wizard
Giant
Elixir Collector
Electro Wizard
Minions Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Valkyrie Electro Wizard
Barbarians Minions Cannon Valkyrie Electro Wizard
Cannon Barbarians Minions Valkyrie Electro Wizard
Cannon Barbarians Minions Valkyrie Electro Wizard
Arrows Barbarians Valkyrie
Arrows Minions Cannon Valkyrie Electro Wizard
Minions Electro Wizard Arrows Cannon
Arrows Cannon Barbarians Valkyrie Electro Wizard
Cannon Barbarians Minions
Cannon Barbarians Valkyrie Electro Wizard
Minions Barbarians Valkyrie Electro Wizard Arrows Cannon
Arrows Minions Electro Wizard
Cannon Barbarians Minions Valkyrie Electro Wizard
Valkyrie Arrows Minions Cannon Barbarians Electro Wizard
Barbarians Cannon Electro Wizard
Barbarians Cannon Electro Wizard
Barbarians Arrows Minions Cannon Valkyrie Electro Wizard
Arrows Cannon Minions Barbarians Valkyrie Electro Wizard
Arrows Valkyrie Minions Cannon Barbarians Electro Wizard
Barbarians Cannon Electro Wizard
Valkyrie Arrows Minions Cannon Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Electro Wizard
Electro Wizard Arrows Valkyrie
Barbarians Minions Valkyrie Electro Wizard
Valkyrie Barbarians Electro Wizard
Barbarians Cannon Valkyrie
Arrows Minions Electro Wizard
Minions Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie
Electro Wizard Minions Barbarians Valkyrie
Cannon Barbarians
Minions Barbarians Valkyrie
Arrows Barbarians Valkyrie Electro Wizard
Barbarians Cannon Valkyrie
Cannon Barbarians Valkyrie
Barbarians Electro Wizard Minions Valkyrie
Arrows Minions Valkyrie Cannon Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Minions
Arrows
Arrows
Arrows
Minions Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Arrows Electro Wizard
Arrows Valkyrie
Minions
Arrows
Arrows Barbarians
Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard Minions
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Minions Barbarians
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Minions Electro Wizard
Electro Wizard
Electro Wizard

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