My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Prince Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Inferno Dragon
Giant Snowball
Mega Minion Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Electro Wizard
The Log
Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Prince Electro Wizard Inferno Dragon
Fireball
Mega Minion Electro Wizard Inferno Dragon
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Prince Electro Wizard Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Poison Electro Wizard Inferno Dragon Giant Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Poison Electro Wizard

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Prince Electro Wizard Poison Mega Knight
Mega Minion
Zap Giant Poison Mega Knight
Giant
Zap Mega Minion Poison Prince Electro Wizard
Poison
Giant Zap Mega Minion Prince Mega Knight
Prince
Zap Giant Mega Knight Poison Electro Wizard
Electro Wizard
Zap Giant Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Zap Mega Minion Poison Electro Wizard

Defense Synergies 3 11

Zap
Mega Minion Electro Wizard Mega Knight Poison Prince Inferno Dragon
Mega Minion
Zap Electro Wizard Mega Knight
Giant
Poison
Zap Electro Wizard Mega Knight
Prince
Zap Electro Wizard
Electro Wizard
Zap Mega Minion Poison Prince Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Mega Minion Poison Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
Inferno Dragon Zap Mega Minion Prince Electro Wizard Mega Knight
Prince Mega Knight Mega Minion Electro Wizard Inferno Dragon
Prince Inferno Dragon Mega Minion Electro Wizard Mega Knight
Poison Prince Mega Knight
Zap Mega Minion Electro Wizard Mega Knight
Mega Minion Electro Wizard Inferno Dragon Zap Poison
Zap Poison Electro Wizard Mega Knight
Inferno Dragon Prince
Prince Electro Wizard Mega Knight
Poison Electro Wizard Zap Mega Minion Mega Knight
Mega Minion Inferno Dragon Zap Poison Electro Wizard
Prince Mega Knight Zap Electro Wizard
Mega Knight Zap Mega Minion Poison Prince Electro Wizard
Inferno Dragon Prince Electro Wizard Mega Knight
Zap Prince Electro Wizard Inferno Dragon Mega Knight
Mega Knight Poison Prince Electro Wizard
Mega Knight Zap Mega Minion Prince Electro Wizard
Zap Poison Mega Minion Electro Wizard Inferno Dragon Mega Knight
Prince Electro Wizard Inferno Dragon
Mega Knight Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince Electro Wizard
Poison Electro Wizard Zap Mega Minion Prince Inferno Dragon Mega Knight
Mega Knight Zap Prince Electro Wizard
Prince Mega Knight Zap Electro Wizard
Prince Inferno Dragon Mega Knight
Poison Zap Electro Wizard
Prince Mega Minion Electro Wizard
Mega Knight Prince Inferno Dragon
Zap Electro Wizard Mega Knight Mega Minion Poison Prince Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Knight Mega Minion Prince
Mega Knight Zap Poison Prince Electro Wizard
Prince Mega Knight
Mega Knight
Electro Wizard Zap Mega Minion Poison Prince Inferno Dragon
Poison Mega Knight Zap Mega Minion Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison Prince
Poison Zap Mega Knight
Poison Zap Mega Minion
Poison
Poison Zap
Poison Zap
Poison Prince Electro Wizard
Poison Zap Prince Electro Wizard
Poison Zap
Poison
Poison
Zap Poison Prince
Zap Poison
Poison Mega Knight
Poison
Zap Mega Minion Poison Prince Electro Wizard Mega Knight
Zap Poison Mega Knight
Poison Prince Mega Knight
Poison
Prince
Zap Poison
Zap Poison Mega Knight
Mega Minion Inferno Dragon
Poison Zap Electro Wizard
Zap Poison Prince Mega Knight
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Mega Minion Poison
Mega Minion
Poison Zap Mega Knight
Zap Poison Electro Wizard
Prince Mega Knight
Poison
Zap Electro Wizard Prince
Poison Zap Mega Minion Electro Wizard
Poison Mega Minion Prince Electro Wizard Mega Knight
Zap Poison
Zap Poison
Mega Minion Prince Mega Knight
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Prince Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: