My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Battle Ram Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Battle Ram Giant Prince
Giant Snowball
Minions Minion Horde Battle Ram
Zap
Minions Minion Horde Battle Ram Prince
Barbarian Barrel
Valkyrie Battle Ram Wizard
The Log
Battle Ram Prince
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Valkyrie Battle Ram Wizard Prince
Fireball
Minions Minion Horde Battle Ram Wizard
Poison
Minions Minion Horde Wizard
Lightning
Valkyrie Battle Ram Wizard Prince
Rocket
Minion Horde Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Valkyrie Battle Ram Minion Horde Giant Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Minions Valkyrie Battle Ram Minion Horde

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Valkyrie Battle Ram Prince
Minion Horde
Battle Ram Giant Prince
Valkyrie
Prince Minions Battle Ram Giant Wizard
Battle Ram
Minions Minion Horde Valkyrie
Giant
Minions Prince Minion Horde Valkyrie Wizard Rocket
Wizard
Valkyrie Giant Prince
Rocket
Giant
Prince
Valkyrie Giant Minions Minion Horde Wizard

Defense Synergies 1 4

Minions
Valkyrie Prince
Minion Horde
Valkyrie
Minions Wizard Prince
Battle Ram
Giant
Wizard
Valkyrie Prince
Rocket
Prince
Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Minion Horde Valkyrie Wizard
Minion Horde Minions Valkyrie Prince
Minion Horde Rocket Prince Minions Valkyrie
Minion Horde Prince Minions Valkyrie
Valkyrie Rocket Prince
Minions Valkyrie
Minions Minion Horde Rocket Wizard
Rocket Valkyrie
Minion Horde Minions Prince
Minion Horde Valkyrie Prince
Minions Minion Horde Valkyrie Wizard
Minions Minion Horde Wizard
Minion Horde Prince Minions Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Minions Minion Horde Prince
Minion Horde Prince
Minion Horde Rocket Prince
Minion Horde Wizard Minions Valkyrie Prince
Minions Minion Horde Valkyrie Wizard Prince
Valkyrie Wizard Minions
Prince
Valkyrie Wizard Minions Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince
Valkyrie Wizard Rocket Prince
Minions Minion Horde Valkyrie Rocket Prince
Valkyrie Rocket Prince Minion Horde
Minion Horde Valkyrie Prince
Wizard Rocket Minions Minion Horde
Rocket Prince Minions Minion Horde Valkyrie
Minion Horde Valkyrie Prince
Minion Horde Rocket Minions Valkyrie Prince
Minion Horde
Minions Minion Horde Valkyrie Prince
Rocket Valkyrie Prince
Rocket Prince Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Minions Minion Horde Valkyrie Rocket Prince
Minions Valkyrie Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket
Rocket Minion Horde
Valkyrie Rocket Prince
Wizard Rocket Minion Horde Valkyrie
Wizard Minions Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Minions Minion Horde Prince
Rocket Minion Horde Valkyrie Wizard Prince
Wizard Rocket
Rocket
Minions Minion Horde Rocket
Prince
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Minions Minion Horde Rocket
Rocket Wizard Prince
Rocket Valkyrie Wizard
Rocket Minions Minion Horde Prince
Rocket Wizard
Rocket Prince
Rocket Minion Horde
Valkyrie Wizard
Minion Horde
Wizard
Wizard Prince
Rocket
Minion Horde Wizard
Rocket Minions Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde Prince
Rocket Wizard
Minion Horde Minions Rocket Prince
Rocket Wizard
Minion Horde Valkyrie Wizard Rocket Prince
Wizard
Rocket
Minion Horde Prince
Minions Minion Horde Rocket
Rocket
Rocket Prince

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