My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Giant Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Fire Spirit Bats Tombstone Witch Princess
Zap
Fire Spirit Bats Tombstone Witch Princess
Barbarian Barrel
Fire Spirit Tombstone Witch Princess Electro Wizard
The Log
Fire Spirit Tombstone Witch Princess
Earthquake
Tombstone Witch
Arrows
Fire Spirit Bats Tombstone Witch Princess
Royal Delivery
Fire Spirit Bats Witch Princess Electro Wizard
Fireball
Tombstone Witch Princess Electro Wizard
Poison
Bats Tombstone Witch Princess Electro Wizard
Lightning
Tombstone Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tombstone Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Tombstone Princess Poison Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Tombstone Princess

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant
Bats
Giant
Tombstone
Giant
Bats Poison Fire Spirit Witch Princess Electro Wizard
Poison
Giant
Witch
Giant
Princess
Giant
Electro Wizard
Giant

Defense Synergies 0 6

Fire Spirit
Electro Wizard
Bats
Electro Wizard
Tombstone
Poison Electro Wizard
Giant
Poison
Tombstone Electro Wizard
Witch
Electro Wizard
Princess
Electro Wizard
Fire Spirit Bats Tombstone Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Wizard
Bats Tombstone Witch Electro Wizard
Witch Fire Spirit Bats Tombstone Electro Wizard
Witch Bats Tombstone Electro Wizard
Tombstone Poison Princess
Fire Spirit Bats Electro Wizard
Bats Electro Wizard Fire Spirit Tombstone Poison Witch Princess
Poison Electro Wizard
Witch Tombstone Princess
Fire Spirit Electro Wizard
Bats Poison Witch Electro Wizard Tombstone Princess
Bats Poison Witch Princess Electro Wizard
Tombstone Fire Spirit Bats Witch Electro Wizard
Fire Spirit Bats Tombstone Poison Witch Princess Electro Wizard
Tombstone Electro Wizard
Electro Wizard
Bats Tombstone Poison Witch Electro Wizard
Fire Spirit Tombstone Bats Witch Electro Wizard
Poison Witch Fire Spirit Bats Tombstone Princess Electro Wizard
Electro Wizard
Fire Spirit Bats Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch Electro Wizard
Poison Electro Wizard
Tombstone Bats Witch Electro Wizard
Bats Electro Wizard
Tombstone Witch
Fire Spirit Poison Bats Witch Princess Electro Wizard
Bats Tombstone Witch Electro Wizard
Electro Wizard Bats Tombstone Poison Witch
Witch Tombstone
Bats Tombstone Witch
Poison Electro Wizard
Tombstone Witch
Witch Princess
Tombstone Witch Electro Wizard Bats Poison
Bats Poison Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess
Poison Princess Electro Wizard
Poison
Poison
Poison Fire Spirit
Poison Fire Spirit Bats Witch Princess
Fire Spirit Poison Witch Princess
Poison Fire Spirit Princess
Poison
Fire Spirit Bats Poison Electro Wizard
Poison Princess Electro Wizard
Poison Fire Spirit Princess
Poison Fire Spirit Princess
Poison Princess
Princess Poison
Poison Witch Princess
Poison Princess
Poison
Bats
Fire Spirit Poison Princess Electro Wizard
Fire Spirit Poison Witch Princess
Poison
Poison Princess
Poison
Poison Fire Spirit Witch Princess
Witch
Poison Witch Princess Electro Wizard
Poison Witch Princess
Poison
Poison Fire Spirit Bats Witch Princess Electro Wizard
Electro Wizard Bats Poison Witch
Poison
Poison Princess Electro Wizard
Poison Princess
Electro Wizard Fire Spirit Bats Tombstone Witch Princess
Poison Fire Spirit Witch Princess Electro Wizard
Poison Princess Electro Wizard
Poison Princess
Poison
Bats Poison Witch Princess Electro Wizard
Bats Poison Witch Princess Electro Wizard
Poison Witch Princess Electro Wizard

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