My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant
Giant Snowball
Fire Spirit Minions Minion Horde
Zap
Fire Spirit Minions Minion Horde
Barbarian Barrel
Fire Spirit Valkyrie
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Minions Minion Horde
Royal Delivery
Fire Spirit Minions Minion Horde Valkyrie
Fireball
Minions Minion Horde
Poison
Minions Minion Horde
Lightning
Valkyrie
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Valkyrie Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Fireball Valkyrie Poison Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Minions Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant
Arrows
Fireball Giant
Minions
Giant Valkyrie
Minion Horde
Giant
Fireball
Arrows Giant
Valkyrie
Fire Spirit Minions Giant
Giant
Arrows Minions Poison Fire Spirit Minion Horde Fireball Valkyrie
Poison
Giant

Defense Synergies 1 4

Fire Spirit
Valkyrie
Arrows
Fireball Valkyrie
Minions
Valkyrie
Minion Horde
Fireball
Arrows Valkyrie
Valkyrie
Minions Fire Spirit Arrows Fireball
Giant
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Valkyrie
Minion Horde Minions Valkyrie
Minion Horde Fire Spirit Minions Valkyrie
Minion Horde Minions Valkyrie
Arrows Fireball Valkyrie Poison
Arrows Fireball Fire Spirit Minions Valkyrie
Minions Minion Horde Fire Spirit Arrows Fireball Poison
Arrows Fireball Valkyrie Poison
Minion Horde Minions
Fire Spirit Minion Horde Valkyrie
Minions Minion Horde Valkyrie Poison Arrows Fireball
Arrows Minions Minion Horde Fireball Poison
Minion Horde Fire Spirit Minions Fireball Valkyrie
Fire Spirit Fireball Valkyrie Arrows Minions Minion Horde Poison
Minion Horde
Minion Horde Fireball
Minion Horde Arrows Minions Fireball Valkyrie Poison
Fire Spirit Arrows Fireball Minions Minion Horde Valkyrie
Arrows Valkyrie Poison Fire Spirit Minions Fireball
Valkyrie Fire Spirit Arrows Minions Minion Horde Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Poison Arrows Valkyrie
Minions Minion Horde Valkyrie
Valkyrie Minion Horde Fireball
Minion Horde Valkyrie
Fire Spirit Arrows Fireball Poison Minions Minion Horde
Minions Minion Horde Fireball Valkyrie
Minion Horde Valkyrie
Minion Horde Minions Fireball Valkyrie Poison
Minion Horde
Minions Minion Horde Valkyrie
Arrows Fireball Valkyrie Poison
Minion Horde Fireball Valkyrie
Minion Horde Fireball Valkyrie
Minions Minion Horde Fireball Valkyrie Poison
Arrows Minions Valkyrie Poison Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Minion Horde Valkyrie
Arrows Fireball Poison
Arrows Minion Horde Fireball Poison
Arrows Fireball Valkyrie Poison
Fireball Poison Fire Spirit Arrows Minion Horde Valkyrie
Arrows Fireball Poison Fire Spirit Minions Minion Horde
Fire Spirit Arrows Minion Horde Poison
Arrows Fireball Poison Fire Spirit
Arrows Fireball Poison
Fire Spirit Minions Minion Horde Fireball Poison
Poison Arrows Minion Horde Fireball Valkyrie
Fireball Poison Fire Spirit Arrows
Poison Fire Spirit Fireball
Arrows Minions Minion Horde Fireball Poison
Arrows Fireball Poison
Arrows Minion Horde Fireball Poison
Arrows Minion Horde Fireball Poison
Arrows Fireball Poison
Minions Minion Horde
Fire Spirit Arrows Fireball Poison
Fire Spirit Arrows Fireball Valkyrie Poison
Minions Minion Horde Fireball Poison
Arrows Fireball Poison
Arrows Minion Horde Fireball Poison
Arrows Poison Fire Spirit Fireball Valkyrie
Minion Horde
Arrows Fireball Poison
Fireball Arrows Poison
Fireball Poison Arrows
Poison Fire Spirit Arrows Minion Horde Fireball
Minions Minion Horde Fireball Poison
Minion Horde Fireball
Poison Arrows Minion Horde Fireball
Arrows Minion Horde Fireball Poison
Minion Horde
Arrows Fireball Poison
Minion Horde Fire Spirit Minions Fireball
Fireball Poison Fire Spirit Arrows
Arrows Fireball
Fireball Poison Minion Horde Valkyrie
Arrows Fireball Poison
Arrows Fireball Poison
Minion Horde
Minions Minion Horde Fireball Poison
Fireball Poison
Poison Fireball

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