My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Giant Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Guards
Giant Snowball
Archers Furnace Guards
Zap
Archers Furnace Guards
Barbarian Barrel
Archers Furnace Guards Electro Wizard
The Log
Archers Furnace Guards
Earthquake
Archers Furnace Guards
Arrows
Archers Furnace Guards
Royal Delivery
Archers Guards Bowler Electro Wizard
Fireball
Archers Furnace Bowler Electro Wizard
Poison
Archers Furnace Guards Electro Wizard
Lightning
Furnace Bowler Electro Wizard
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Guards Furnace Poison Electro Wizard Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Guards Furnace

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Archers Furnace Guards Poison Bowler
Archers
Zap Giant Bowler
Furnace
Zap Giant Bowler
Giant
Zap Poison Archers Furnace Guards Bowler Electro Wizard
Guards
Zap Giant
Poison
Giant Zap Bowler
Bowler
Zap Archers Furnace Giant Poison Electro Wizard
Electro Wizard
Zap Giant Bowler

Defense Synergies 1 16

Zap
Electro Wizard Archers Furnace Guards Poison Bowler
Archers
Zap Furnace Guards Bowler Electro Wizard
Furnace
Zap Archers Guards Bowler Electro Wizard
Giant
Guards
Zap Archers Furnace Poison Electro Wizard
Poison
Zap Guards Electro Wizard
Bowler
Zap Archers Furnace Electro Wizard
Electro Wizard
Zap Archers Furnace Guards Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Wizard
Zap Furnace Electro Wizard
Furnace Bowler Archers Electro Wizard
Furnace Guards Bowler Electro Wizard
Poison Bowler
Bowler Zap Archers Furnace Guards Electro Wizard
Furnace Electro Wizard Zap Archers Poison
Bowler Zap Poison Electro Wizard
Furnace
Guards Archers Bowler Electro Wizard
Archers Guards Poison Electro Wizard Zap Furnace Bowler
Zap Archers Furnace Poison Electro Wizard
Furnace Bowler Zap Guards Electro Wizard
Bowler Zap Furnace Guards Poison Electro Wizard
Furnace Electro Wizard
Zap Furnace Bowler Electro Wizard
Furnace Poison Bowler Electro Wizard
Zap Archers Furnace Guards Bowler Electro Wizard
Zap Furnace Poison Archers Guards Bowler Electro Wizard
Electro Wizard
Bowler Archers Furnace Guards Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Furnace Bowler Electro Wizard
Poison Electro Wizard Zap Archers Bowler
Guards Zap Furnace Bowler Electro Wizard
Guards Bowler Zap Electro Wizard
Guards Bowler
Furnace Poison Zap Archers Electro Wizard
Guards Archers Furnace Bowler Electro Wizard
Zap Electro Wizard Poison
Guards
Guards Bowler
Zap Guards Poison Bowler Electro Wizard
Bowler Guards
Archers Furnace Bowler
Guards Electro Wizard Zap Archers Furnace Poison Bowler
Poison Bowler Zap Archers Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap Bowler Electro Wizard
Poison
Guards Poison
Poison Zap Furnace Bowler
Poison Zap Furnace
Archers Furnace Poison Bowler
Poison Zap Bowler
Poison Zap
Guards Poison Bowler Electro Wizard
Poison Zap Bowler Electro Wizard
Poison Zap Archers
Poison Bowler
Poison
Zap Furnace Poison
Zap Furnace Poison Bowler
Furnace Poison Bowler
Poison
Zap Archers Poison Bowler Electro Wizard
Zap Poison Bowler
Poison Bowler
Poison
Bowler
Zap Poison
Zap Poison Furnace Bowler
Poison Zap Bowler Electro Wizard
Zap Poison Bowler
Poison Zap
Poison Zap Archers Furnace Electro Wizard
Zap Electro Wizard Guards Poison
Bowler
Poison Zap
Zap Poison Electro Wizard
Poison Bowler
Zap Electro Wizard Archers Guards
Poison Zap Archers Electro Wizard
Poison Bowler Electro Wizard
Zap Poison Bowler
Zap Poison
Zap Guards Poison Bowler Electro Wizard
Zap Poison Electro Wizard
Poison Zap Bowler Electro Wizard

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