My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Giant Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Giant
Giant Snowball
Bats Goblin Gang Skeleton Barrel
Zap
Bats Goblin Gang Skeleton Barrel
Barbarian Barrel
Goblin Gang Skeleton Barrel Executioner
The Log
Goblin Gang Skeleton Barrel
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Executioner P.E.K.K.A
Fireball
Goblin Gang Skeleton Barrel Executioner
Poison
Bats Goblin Gang Skeleton Barrel Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Barrel Tornado Giant Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Barrel

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Zap P.E.K.K.A
Zap
Giant Tornado P.E.K.K.A Bats Skeleton Barrel Executioner
Goblin Gang
Skeleton Barrel Giant P.E.K.K.A
Skeleton Barrel
Bats Zap Goblin Gang Giant Tornado
Giant
Bats Zap Goblin Gang Skeleton Barrel Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Skeleton Barrel Giant
Executioner
Tornado Zap Giant P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Goblin Gang Executioner

Defense Synergies 2 8

Bats
Zap P.E.K.K.A
Zap
Bats Goblin Gang Skeleton Barrel Tornado Executioner P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A
Skeleton Barrel
Zap
Giant
Tornado
Executioner P.E.K.K.A Zap
Executioner
Tornado Zap
P.E.K.K.A
Tornado Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Executioner
P.E.K.K.A Bats Zap Goblin Gang Executioner
Goblin Gang Tornado P.E.K.K.A Bats Executioner
P.E.K.K.A Bats Goblin Gang
Tornado P.E.K.K.A
Goblin Gang Tornado Bats Zap Executioner
Bats Tornado Zap Goblin Gang Executioner
Zap Skeleton Barrel P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado
Bats Goblin Gang Executioner Zap Tornado
Executioner Bats Zap Goblin Gang Tornado
P.E.K.K.A Bats Zap Goblin Gang
Executioner Bats Zap Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Bats Goblin Gang Tornado Executioner P.E.K.K.A
Bats Zap Goblin Gang Tornado Executioner
Zap Tornado Executioner Bats
P.E.K.K.A Tornado
Goblin Gang Bats Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Skeleton Barrel Executioner
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Goblin Gang Executioner
Executioner Bats Zap Goblin Gang Skeleton Barrel Tornado
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Bats Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Bats Zap Tornado Executioner P.E.K.K.A
Bats Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Tornado Executioner
Skeleton Barrel
Skeleton Barrel
Executioner Zap
Executioner Bats Zap Skeleton Barrel Tornado
Tornado Executioner
Zap Skeleton Barrel Tornado Executioner
Zap Skeleton Barrel Tornado
Bats Goblin Gang Tornado
Zap Skeleton Barrel Tornado
Zap Tornado Executioner
Skeleton Barrel Executioner
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Executioner
Skeleton Barrel Executioner
Tornado
Bats
Zap Skeleton Barrel Executioner
Zap Skeleton Barrel Tornado
Tornado
Tornado
Zap Skeleton Barrel
Zap Tornado Executioner
Zap Skeleton Barrel Tornado Executioner
Zap Skeleton Barrel Tornado
Zap Skeleton Barrel Tornado
Bats Zap Tornado Executioner
Zap Bats Skeleton Barrel
Zap
Zap
P.E.K.K.A
Zap Skeleton Barrel Bats Goblin Gang
Zap Tornado Executioner
Goblin Gang Executioner
Zap Skeleton Barrel Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Goblin Gang Tornado
Bats Zap Tornado Executioner
Zap Skeleton Barrel Tornado Executioner

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