My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Dark Prince Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Dark Prince Miner Night Witch
Giant Snowball
Bats Archers Miner Night Witch
Zap
Bats Archers Dark Prince Night Witch
Barbarian Barrel
Archers Dark Prince Ice Wizard Night Witch
The Log
Archers Dark Prince
Earthquake
Archers
Arrows
Bats Archers Night Witch
Royal Delivery
Bats Archers Dark Prince Miner Ice Wizard Night Witch
Fireball
Archers Ice Wizard Night Witch
Poison
Bats Archers Ice Wizard Night Witch
Lightning
Dark Prince Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Miner Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Miner Ice Wizard Dark Prince Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Miner

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap Dark Prince
Zap
Giant Miner Bats Archers Dark Prince Ice Wizard Night Witch
Archers
Zap Giant Dark Prince Miner
Giant
Bats Zap Dark Prince Miner Night Witch Archers Ice Wizard
Dark Prince
Giant Bats Zap Archers Miner Ice Wizard
Miner
Bats Zap Giant Archers Dark Prince
Ice Wizard
Zap Giant Dark Prince
Night Witch
Giant Zap

Defense Synergies 0 13

Bats
Zap Dark Prince Ice Wizard
Zap
Bats Archers Dark Prince Miner Ice Wizard Night Witch
Archers
Zap Dark Prince Ice Wizard
Giant
Dark Prince
Bats Zap Archers Ice Wizard Night Witch
Miner
Zap
Ice Wizard
Bats Zap Archers Dark Prince Night Witch
Night Witch
Zap Dark Prince Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bats Zap Dark Prince Ice Wizard Night Witch
Bats Archers Dark Prince Ice Wizard Night Witch
Night Witch Bats Dark Prince Ice Wizard
Dark Prince
Bats Zap Archers Dark Prince Ice Wizard Night Witch
Bats Zap Archers Ice Wizard Night Witch
Zap
Ice Wizard Night Witch
Archers Dark Prince Miner Ice Wizard Night Witch
Bats Archers Ice Wizard Zap Dark Prince Night Witch
Bats Zap Archers Ice Wizard Night Witch
Night Witch Bats Zap Dark Prince Ice Wizard
Bats Zap Dark Prince Night Witch
Zap
Bats Dark Prince Night Witch
Bats Zap Archers Dark Prince Ice Wizard Night Witch
Zap Bats Archers Dark Prince Ice Wizard
Dark Prince Bats Archers Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Dark Prince
Zap Archers Miner
Bats Zap Dark Prince
Dark Prince Bats Zap Night Witch
Dark Prince Night Witch
Bats Zap Archers Ice Wizard
Dark Prince Bats Archers Ice Wizard Night Witch
Dark Prince
Zap Bats Dark Prince
Bats Dark Prince
Zap Dark Prince
Dark Prince Night Witch
Archers
Bats Zap Archers Dark Prince Night Witch
Bats Zap Archers Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Ice Wizard
Miner
Dark Prince
Zap Dark Prince
Bats Zap Ice Wizard
Archers
Zap Ice Wizard
Miner Zap
Bats Night Witch
Miner Zap Dark Prince
Zap Archers
Miner
Zap
Zap
Bats Night Witch
Zap Archers Dark Prince
Zap Miner
Night Witch
Zap
Zap Dark Prince Ice Wizard
Miner Zap Ice Wizard
Zap Miner
Miner Zap
Bats Zap Archers Ice Wizard Night Witch
Zap Bats
Night Witch
Zap Miner Night Witch
Zap
Zap Bats Archers Dark Prince Night Witch
Zap Archers Ice Wizard
Miner Dark Prince
Zap
Zap
Dark Prince
Zap Bats
Bats Zap
Zap Dark Prince Miner

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