My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Night Witch
Giant Snowball
Minions Mega Minion Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Tesla Elite Barbarians Night Witch
The Log
Elite Barbarians
Earthquake
Tesla
Arrows
Minions Night Witch
Royal Delivery
Minions Elite Barbarians Mega Minion Night Witch
Fireball
Minions Tesla Elite Barbarians Mega Minion Night Witch
Poison
Minions Mega Minion Night Witch
Lightning
Tesla Elite Barbarians Mega Minion Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Tesla Fireball Night Witch Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Mega Minion Tesla

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Giant Minions Night Witch
Minions
Giant Zap Elite Barbarians
Tesla
Elite Barbarians
Zap Minions Fireball
Mega Minion
Zap Giant Fireball
Fireball
Zap Elite Barbarians Mega Minion Giant
Giant
Zap Minions Mega Minion Night Witch Fireball
Night Witch
Giant Zap

Defense Synergies 2 10

Zap
Mega Minion Fireball Minions Tesla Elite Barbarians Night Witch
Minions
Zap Tesla
Tesla
Zap Minions Mega Minion Fireball Night Witch
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Tesla Elite Barbarians Night Witch
Fireball
Zap Tesla
Giant
Night Witch
Zap Tesla Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Mega Minion Fireball
Elite Barbarians Zap Minions Tesla Mega Minion Night Witch
Tesla Minions Elite Barbarians Mega Minion Night Witch
Tesla Elite Barbarians Night Witch Minions Mega Minion
Elite Barbarians Fireball
Fireball Zap Minions Tesla Mega Minion Night Witch
Minions Tesla Mega Minion Zap Fireball Night Witch
Zap Tesla Fireball
Tesla Minions Elite Barbarians Night Witch
Elite Barbarians Tesla Night Witch
Minions Zap Tesla Mega Minion Fireball Night Witch
Minions Tesla Mega Minion Zap Fireball Night Witch
Tesla Night Witch Zap Minions Elite Barbarians Fireball
Fireball Zap Minions Tesla Mega Minion Night Witch
Elite Barbarians Tesla
Zap Tesla Elite Barbarians Fireball
Tesla Minions Elite Barbarians Fireball Night Witch
Tesla Fireball Zap Minions Elite Barbarians Mega Minion Night Witch
Zap Minions Tesla Mega Minion Fireball
Tesla Elite Barbarians
Minions Tesla Elite Barbarians Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Fireball
Fireball Zap Tesla Elite Barbarians Mega Minion
Zap Minions Elite Barbarians
Zap Tesla Elite Barbarians Fireball Night Witch
Tesla Elite Barbarians Night Witch
Fireball Zap Minions Tesla
Minions Tesla Elite Barbarians Mega Minion Fireball Night Witch
Tesla Elite Barbarians
Zap Minions Elite Barbarians Mega Minion Fireball
Tesla Mega Minion
Minions Tesla Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball
Elite Barbarians Tesla Fireball Night Witch
Tesla Fireball
Tesla Elite Barbarians Zap Minions Mega Minion Fireball Night Witch
Minions Zap Tesla Elite Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Mega Minion
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball Night Witch
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions Night Witch
Zap Mega Minion Fireball
Zap Fireball
Minions Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Night Witch
Zap Minions Mega Minion Fireball
Elite Barbarians Mega Minion Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Minions Fireball Night Witch
Fireball Zap Mega Minion
Fireball
Fireball Mega Minion
Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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