My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Musketeer Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Barbarians Musketeer Valkyrie Goblin Hut
The Log
Barbarians Musketeer Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Musketeer Valkyrie Goblin Hut
Fireball
Barbarians Musketeer Goblin Hut
Poison
Barbarians Musketeer Goblin Hut
Lightning
Musketeer Valkyrie Goblin Hut
Rocket
Barbarians Musketeer Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Musketeer Valkyrie Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Musketeer

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Musketeer Valkyrie Goblin Hut
Arrows
Zap Fireball Giant
Barbarians
Fireball
Zap Arrows Giant
Musketeer
Valkyrie Giant Zap Goblin Hut
Valkyrie
Musketeer Zap Giant Goblin Hut
Giant
Zap Arrows Musketeer Fireball Valkyrie Goblin Hut
Goblin Hut
Zap Musketeer Valkyrie Giant

Defense Synergies 2 14

Zap
Fireball Arrows Barbarians Musketeer Valkyrie Goblin Hut
Arrows
Zap Barbarians Fireball Valkyrie Goblin Hut
Barbarians
Zap Arrows
Fireball
Zap Arrows Musketeer Valkyrie Goblin Hut
Musketeer
Valkyrie Zap Fireball Goblin Hut
Valkyrie
Musketeer Zap Arrows Fireball Goblin Hut
Giant
Goblin Hut
Zap Arrows Fireball Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie Goblin Hut
Barbarians Zap Musketeer Valkyrie Goblin Hut
Barbarians Goblin Hut Musketeer Valkyrie
Barbarians Goblin Hut Musketeer Valkyrie
Arrows Barbarians Fireball Valkyrie
Arrows Fireball Zap Musketeer Valkyrie
Musketeer Zap Arrows Fireball Goblin Hut
Zap Arrows Barbarians Fireball Musketeer Valkyrie
Barbarians Musketeer Goblin Hut
Barbarians Musketeer Valkyrie
Barbarians Valkyrie Zap Arrows Fireball Musketeer Goblin Hut
Arrows Musketeer Zap Fireball Goblin Hut
Barbarians Goblin Hut Zap Fireball Musketeer Valkyrie
Fireball Valkyrie Zap Arrows Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Zap Fireball Goblin Hut
Barbarians Arrows Fireball Musketeer Valkyrie Goblin Hut
Arrows Fireball Zap Barbarians Musketeer Valkyrie Goblin Hut
Zap Arrows Valkyrie Barbarians Fireball Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut
Valkyrie Arrows Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Fireball Goblin Hut
Fireball Zap Arrows Musketeer Valkyrie
Barbarians Zap Musketeer Valkyrie Goblin Hut
Valkyrie Zap Barbarians Fireball Musketeer
Barbarians Musketeer Valkyrie Goblin Hut
Arrows Fireball Zap Musketeer Goblin Hut
Barbarians Fireball Musketeer Valkyrie Goblin Hut
Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie Goblin Hut
Barbarians Musketeer Goblin Hut
Barbarians Musketeer Valkyrie Goblin Hut
Zap Arrows Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Musketeer Valkyrie
Barbarians Goblin Hut Zap Fireball Musketeer Valkyrie
Arrows Valkyrie Zap Barbarians Fireball Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Zap Musketeer
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball Musketeer Valkyrie
Fireball Zap Arrows Valkyrie
Arrows Fireball Zap Musketeer
Arrows Musketeer
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Musketeer
Zap Arrows Fireball Musketeer Valkyrie
Fireball Zap Arrows Musketeer
Fireball Musketeer Goblin Hut
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer Goblin Hut
Zap Arrows Fireball Musketeer Goblin Hut
Arrows Fireball Musketeer Goblin Hut
Arrows Fireball
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Zap Arrows Barbarians Fireball Musketeer
Zap Arrows Fireball Valkyrie
Arrows Fireball Zap Musketeer
Fireball Zap Arrows Musketeer
Fireball Zap Arrows Musketeer
Zap Arrows Fireball Musketeer
Zap Fireball Musketeer Goblin Hut
Fireball
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
Arrows Fireball
Zap Barbarians Fireball Musketeer Goblin Hut
Fireball Zap Arrows Musketeer
Arrows Fireball
Fireball Musketeer Valkyrie
Arrows Zap Fireball Musketeer
Zap Arrows Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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