My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Musketeer Night Witch
Zap
Night Witch
Barbarian Barrel
Musketeer Night Witch
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Night Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Night Witch
Fireball
Musketeer Night Witch
Poison
Musketeer Night Witch
Lightning
Mini P.E.K.K.A Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Fireball Mini P.E.K.K.A Musketeer Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Fireball

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Mini P.E.K.K.A Musketeer The Log Night Witch
Arrows
Zap Fireball Giant Mini P.E.K.K.A Night Witch
Fireball
Zap Arrows Giant The Log
Mini P.E.K.K.A
Giant Zap Arrows Musketeer The Log
Musketeer
Giant Zap Mini P.E.K.K.A The Log
Giant
Zap Arrows Mini P.E.K.K.A Musketeer Night Witch Fireball The Log
The Log
Zap Fireball Mini P.E.K.K.A Musketeer Giant
Night Witch
Giant Zap Arrows

Defense Synergies 5 10

Zap
Fireball Mini P.E.K.K.A Arrows Musketeer The Log Night Witch
Arrows
Zap Fireball Mini P.E.K.K.A
Fireball
Zap The Log Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Arrows Fireball Musketeer
Musketeer
The Log Zap Fireball Mini P.E.K.K.A
Giant
The Log
Fireball Mini P.E.K.K.A Musketeer Zap Night Witch
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Mini P.E.K.K.A Zap Musketeer The Log Night Witch
Mini P.E.K.K.A Musketeer Night Witch
Mini P.E.K.K.A Night Witch Musketeer
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Zap Musketeer Night Witch
Musketeer Zap Arrows Fireball Night Witch
Zap Arrows Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer Night Witch
Mini P.E.K.K.A Musketeer Night Witch
Zap Arrows Fireball Musketeer The Log Night Witch
Arrows Musketeer Zap Fireball Night Witch
Mini P.E.K.K.A Night Witch Zap Fireball Musketeer The Log
Fireball Zap Arrows Mini P.E.K.K.A The Log Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Arrows Fireball Mini P.E.K.K.A Musketeer Night Witch
Arrows Fireball Zap Musketeer The Log Night Witch
Zap Arrows The Log Fireball Musketeer
Mini P.E.K.K.A Musketeer
Arrows Fireball Mini P.E.K.K.A Musketeer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Arrows Mini P.E.K.K.A Musketeer The Log
Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Fireball Musketeer The Log Night Witch
Mini P.E.K.K.A Musketeer Night Witch
Arrows Fireball Zap Musketeer
Mini P.E.K.K.A Fireball Musketeer Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Musketeer
Mini P.E.K.K.A Musketeer
Zap Arrows Fireball The Log
Mini P.E.K.K.A Fireball Night Witch
Fireball Musketeer
Zap Fireball Mini P.E.K.K.A Musketeer The Log Night Witch
Arrows Zap Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer The Log
Arrows Fireball Zap Musketeer The Log
Arrows Fireball The Log
Arrows Fireball Musketeer The Log
Fireball Zap Arrows The Log
Arrows Fireball Zap Musketeer
Arrows Musketeer The Log
Arrows Fireball The Log Zap
Arrows Fireball The Log Zap
Fireball Mini P.E.K.K.A Musketeer Night Witch
Zap Arrows Fireball Musketeer The Log
Fireball Zap Arrows Musketeer
Fireball Musketeer The Log
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer The Log
Zap Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball
Mini P.E.K.K.A Night Witch
Zap Arrows Fireball Mini P.E.K.K.A Musketeer The Log
Zap Arrows Fireball The Log
Fireball Musketeer The Log Night Witch
Arrows Fireball
Musketeer The Log
Zap Arrows Fireball Musketeer The Log
Zap Arrows The Log Fireball
Arrows Fireball The Log Zap Musketeer
Fireball Zap Arrows Musketeer The Log
Fireball Zap Arrows Musketeer The Log
Zap Arrows Fireball Musketeer Night Witch
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A Night Witch
Zap Arrows Fireball Musketeer The Log Night Witch
Zap Arrows Fireball
Arrows Fireball The Log
Zap Fireball Musketeer Night Witch
Fireball Zap Arrows Musketeer
Arrows The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows The Log Zap Fireball Musketeer
Zap Arrows Fireball
Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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