My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Giant Skeleton Army
Giant Snowball
Bats Minions Musketeer Furnace Skeleton Army
Zap
Bats Minions Furnace Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Furnace Skeleton Army
The Log
Elite Barbarians Musketeer Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Minions Furnace Skeleton Army
Royal Delivery
Bats Minions Elite Barbarians Musketeer Skeleton Army
Fireball
Minions Elite Barbarians Musketeer Furnace Skeleton Army
Poison
Bats Minions Musketeer Furnace Skeleton Army
Lightning
Elite Barbarians Musketeer Furnace
Rocket
Elite Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Skeleton Army Musketeer Furnace Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Minions Elite Barbarians
Zap
Elite Barbarians Giant Bats Minions Musketeer Furnace
Minions
Giant Bats Zap Elite Barbarians
Elite Barbarians
Zap Bats Minions Furnace
Musketeer
Giant Zap
Furnace
Zap Elite Barbarians Giant
Giant
Bats Zap Minions Musketeer Furnace
Skeleton Army

Defense Synergies 0 12

Bats
Zap Minions Musketeer
Zap
Bats Minions Elite Barbarians Musketeer Furnace Skeleton Army
Minions
Bats Zap Musketeer
Elite Barbarians
Zap
Musketeer
Bats Zap Minions Furnace Skeleton Army
Furnace
Zap Musketeer Skeleton Army
Giant
Skeleton Army
Zap Musketeer Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer
Elite Barbarians Skeleton Army Bats Zap Minions Musketeer Furnace
Furnace Skeleton Army Bats Minions Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Bats Minions Musketeer Furnace
Elite Barbarians Skeleton Army
Skeleton Army Bats Zap Minions Musketeer Furnace
Bats Minions Musketeer Furnace Zap
Zap Musketeer
Minions Elite Barbarians Musketeer Furnace Skeleton Army
Elite Barbarians Skeleton Army Musketeer
Bats Minions Skeleton Army Zap Musketeer Furnace
Minions Musketeer Bats Zap Furnace
Furnace Skeleton Army Bats Zap Minions Elite Barbarians Musketeer
Skeleton Army Bats Zap Minions Furnace
Elite Barbarians Skeleton Army Furnace
Skeleton Army Zap Elite Barbarians Furnace
Bats Minions Elite Barbarians Musketeer Furnace Skeleton Army
Bats Zap Minions Elite Barbarians Musketeer Furnace Skeleton Army
Zap Furnace Bats Minions Musketeer
Elite Barbarians Musketeer
Skeleton Army Bats Minions Elite Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Furnace
Zap Elite Barbarians Musketeer
Skeleton Army Bats Zap Minions Elite Barbarians Musketeer Furnace
Skeleton Army Bats Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Skeleton Army
Furnace Bats Zap Minions Musketeer
Skeleton Army Bats Minions Elite Barbarians Musketeer Furnace
Elite Barbarians Skeleton Army
Zap Bats Minions Elite Barbarians Skeleton Army
Musketeer Skeleton Army
Bats Minions Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army
Musketeer Furnace Skeleton Army
Elite Barbarians Skeleton Army Bats Zap Minions Musketeer Furnace
Bats Minions Zap Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Zap Furnace
Bats Zap Minions Musketeer Furnace
Musketeer Furnace
Zap
Zap
Bats Minions Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Musketeer
Minions Musketeer
Zap Elite Barbarians Musketeer Furnace
Zap Musketeer Furnace
Musketeer Furnace
Bats Minions
Zap Musketeer
Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap Furnace
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Bats Zap Musketeer Furnace
Zap Bats Minions Musketeer
Elite Barbarians
Zap Musketeer
Zap
Zap Bats Minions Musketeer Skeleton Army
Zap Musketeer
Musketeer
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Bats Minions Elite Barbarians Musketeer
Bats Zap Musketeer
Zap Musketeer

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