My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Royal Ghost Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Guards
Giant Snowball
Musketeer Hog Rider Guards
Zap
Guards
Barbarian Barrel
Musketeer Wizard Barbarian Hut Guards
The Log
Musketeer Hog Rider Barbarian Hut Guards
Earthquake
Hog Rider Barbarian Hut Guards
Arrows
Guards
Royal Delivery
Musketeer Hog Rider Wizard Guards
Fireball
Musketeer Hog Rider Wizard Barbarian Hut
Poison
Musketeer Wizard Barbarian Hut Guards
Lightning
Musketeer Wizard Barbarian Hut
Rocket
Musketeer Hog Rider Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Tornado Musketeer Hog Rider Giant Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Tornado Musketeer

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Hog Rider Giant Barbarian Hut Barbarian Barrel
Hog Rider
Musketeer Giant Wizard Barbarian Hut Barbarian Barrel Guards Tornado
Giant
Musketeer Barbarian Barrel Hog Rider Wizard Barbarian Hut Guards Tornado
Wizard
Tornado Hog Rider Giant
Barbarian Hut
Musketeer Hog Rider Giant Barbarian Barrel
Barbarian Barrel
Giant Musketeer Hog Rider Barbarian Hut Tornado
Guards
Hog Rider Giant
Tornado
Wizard Hog Rider Giant Barbarian Barrel

Defense Synergies 2 8

Musketeer
Guards Barbarian Hut Barbarian Barrel Tornado
Hog Rider
Giant
Wizard
Tornado Barbarian Barrel Guards
Barbarian Hut
Musketeer Barbarian Barrel
Barbarian Barrel
Musketeer Wizard Barbarian Hut Guards Tornado
Guards
Musketeer Wizard Barbarian Barrel
Tornado
Wizard Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Musketeer Wizard Barbarian Barrel
Barbarian Hut Musketeer
Barbarian Hut Tornado Musketeer
Barbarian Hut Musketeer Guards
Barbarian Barrel Tornado
Barbarian Barrel Tornado Musketeer Guards
Musketeer Tornado Wizard Barbarian Hut
Barbarian Hut Musketeer Barbarian Barrel
Barbarian Hut Musketeer Tornado
Guards Tornado Musketeer Barbarian Barrel
Guards Musketeer Wizard Barbarian Barrel Tornado
Musketeer Wizard Barbarian Hut Tornado
Barbarian Hut Musketeer Wizard Guards
Wizard Barbarian Hut Barbarian Barrel Guards Tornado
Barbarian Hut
Barbarian Hut Tornado
Wizard Barbarian Hut Musketeer Tornado
Musketeer Wizard Barbarian Hut Barbarian Barrel Guards Tornado
Wizard Barbarian Barrel Tornado Musketeer Barbarian Hut Guards
Barbarian Hut Musketeer Tornado
Wizard Musketeer Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Barbarian Barrel
Musketeer Wizard Barbarian Barrel
Guards Musketeer Barbarian Hut
Guards Musketeer Barbarian Hut Barbarian Barrel Tornado
Barbarian Hut Musketeer Guards
Wizard Musketeer Tornado
Guards Musketeer Barbarian Hut
Barbarian Hut
Barbarian Hut Barbarian Barrel Tornado
Musketeer Barbarian Hut Guards
Musketeer Guards
Guards Tornado
Wizard Barbarian Hut Guards
Wizard Musketeer Barbarian Hut
Guards Musketeer Barbarian Hut Barbarian Barrel Tornado
Musketeer Wizard Barbarian Hut Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Hut Barbarian Barrel Guards
Musketeer Barbarian Barrel Tornado
Barbarian Hut Barbarian Barrel
Musketeer Barbarian Hut Barbarian Barrel Guards
Wizard Barbarian Barrel
Wizard Musketeer Tornado
Musketeer Wizard Tornado
Wizard Barbarian Hut Barbarian Barrel Tornado
Wizard Tornado
Musketeer Guards Tornado
Musketeer Wizard Barbarian Barrel Tornado
Musketeer Wizard Tornado
Musketeer Barbarian Hut Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Hut Barbarian Barrel
Musketeer Wizard Barbarian Hut Barbarian Barrel
Musketeer Wizard Barbarian Hut Barbarian Barrel
Barbarian Barrel Tornado
Musketeer Wizard Barbarian Barrel
Wizard Barbarian Barrel Tornado
Musketeer
Wizard Tornado
Musketeer Tornado
Musketeer Barbarian Hut Barbarian Barrel
Tornado Wizard Barbarian Barrel
Musketeer Wizard Barbarian Barrel Tornado
Musketeer Wizard Tornado
Musketeer Barbarian Barrel Tornado
Musketeer Wizard Tornado
Musketeer Wizard Guards
Musketeer Wizard
Wizard
Musketeer Barbarian Hut Barbarian Barrel Guards
Musketeer Wizard Tornado
Barbarian Barrel
Musketeer Wizard
Musketeer Wizard
Tornado
Musketeer
Musketeer Guards Tornado
Musketeer Tornado
Musketeer Barbarian Barrel Tornado

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