My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Balloon Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards Balloon
Giant Snowball
Minions Guards Balloon
Zap
Minions Guards Balloon
Barbarian Barrel
Guards Ice Wizard Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Balloon Ice Wizard Electro Wizard
Fireball
Minions Balloon Ice Wizard Electro Wizard
Poison
Minions Guards Balloon Ice Wizard Electro Wizard
Lightning
Balloon Ice Wizard Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Ice Wizard Fireball Electro Wizard Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Guards Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Balloon
Fireball
Giant The Log Electro Wizard
Giant
Minions Fireball Guards Balloon The Log Ice Wizard Electro Wizard
Guards
Giant The Log
Balloon
Minions Giant The Log Ice Wizard Electro Wizard
The Log
Fireball Giant Guards Balloon
Ice Wizard
Giant Balloon
Electro Wizard
Fireball Giant Balloon

Defense Synergies 1 10

Minions
The Log Ice Wizard Electro Wizard
Fireball
The Log Ice Wizard Electro Wizard
Giant
Guards
The Log Ice Wizard Electro Wizard
Balloon
The Log
Fireball Minions Guards Ice Wizard Electro Wizard
Ice Wizard
Minions Fireball Guards The Log
Electro Wizard
Minions Fireball Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log Electro Wizard
Minions The Log Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard
Minions Guards Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log Minions Guards Ice Wizard Electro Wizard
Minions Electro Wizard Fireball Ice Wizard
Fireball The Log Electro Wizard
Minions Ice Wizard
Guards Ice Wizard Electro Wizard
Minions Guards Ice Wizard Electro Wizard Fireball The Log
Minions Fireball Ice Wizard Electro Wizard
Minions Fireball Guards The Log Ice Wizard Electro Wizard
Fireball Minions Guards The Log Electro Wizard
Electro Wizard
Fireball The Log Electro Wizard
Minions Fireball Electro Wizard
Fireball Minions Guards The Log Ice Wizard Electro Wizard
The Log Minions Fireball Guards Ice Wizard Electro Wizard
Electro Wizard
Minions Fireball Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Electro Wizard
Fireball Electro Wizard The Log
Guards Minions The Log Electro Wizard
Guards Fireball The Log Electro Wizard
Guards
Fireball Minions Ice Wizard Electro Wizard
Guards Minions Fireball Ice Wizard Electro Wizard
Electro Wizard Minions Fireball The Log
Guards
Minions Guards
Fireball Guards The Log Electro Wizard
Fireball Guards
Fireball
Guards Electro Wizard Minions Fireball The Log
Minions Fireball The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Minions Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Minions Fireball Guards Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fireball The Log Electro Wizard
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard Electro Wizard
Electro Wizard Minions Fireball Guards
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Fireball Guards
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Minions Fireball Guards The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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