My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Sparky
Giant Snowball
Minions Mega Minion
Zap
Minions Sparky
Barbarian Barrel
Valkyrie Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Mega Minion Valkyrie Electro Wizard Sparky
Fireball
Minions Mega Minion Electro Wizard Sparky
Poison
Minions Mega Minion Electro Wizard Sparky
Lightning
Mega Minion Valkyrie Electro Wizard Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Mega Minion Valkyrie Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Mega Minion

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Giant Electro Wizard Sparky Minions Valkyrie
Arrows
Zap Giant Sparky Mega Minion
Minions
Giant Zap Valkyrie Sparky
Mega Minion
Zap Giant Arrows Valkyrie Sparky
Valkyrie
Zap Minions Mega Minion Giant Electro Wizard Sparky
Giant
Zap Arrows Minions Mega Minion Sparky Valkyrie Electro Wizard
Electro Wizard
Zap Valkyrie Giant Sparky
Sparky
Zap Arrows Giant Minions Mega Minion Valkyrie Electro Wizard

Defense Synergies 3 13

Zap
Mega Minion Electro Wizard Arrows Minions Valkyrie Sparky
Arrows
Zap Mega Minion Valkyrie Sparky
Minions
Valkyrie Zap Electro Wizard
Mega Minion
Zap Arrows Valkyrie Electro Wizard Sparky
Valkyrie
Minions Zap Arrows Mega Minion Electro Wizard Sparky
Giant
Electro Wizard
Zap Minions Mega Minion Valkyrie
Sparky
Zap Arrows Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Valkyrie Electro Wizard Sparky
Sparky Zap Minions Mega Minion Valkyrie Electro Wizard
Sparky Minions Mega Minion Valkyrie Electro Wizard
Sparky Minions Mega Minion Valkyrie Electro Wizard
Arrows Valkyrie Sparky
Arrows Zap Minions Mega Minion Valkyrie Electro Wizard
Minions Mega Minion Electro Wizard Zap Arrows
Zap Arrows Valkyrie Electro Wizard Sparky
Sparky Minions
Valkyrie Electro Wizard Sparky
Minions Valkyrie Electro Wizard Zap Arrows Mega Minion
Arrows Minions Mega Minion Zap Electro Wizard
Sparky Zap Minions Valkyrie Electro Wizard
Valkyrie Sparky Zap Arrows Minions Mega Minion Electro Wizard
Sparky Electro Wizard
Zap Electro Wizard Sparky
Sparky Arrows Minions Valkyrie Electro Wizard
Arrows Zap Minions Mega Minion Valkyrie Electro Wizard
Zap Arrows Valkyrie Minions Mega Minion Electro Wizard
Sparky Electro Wizard
Valkyrie Arrows Minions Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Mega Minion Valkyrie
Zap Minions Valkyrie Electro Wizard Sparky
Valkyrie Zap Electro Wizard Sparky
Valkyrie Sparky
Arrows Zap Minions Electro Wizard
Sparky Minions Mega Minion Valkyrie Electro Wizard
Valkyrie Sparky
Zap Electro Wizard Minions Mega Minion Valkyrie Sparky
Mega Minion Sparky
Minions Mega Minion Valkyrie Sparky
Zap Arrows Valkyrie Electro Wizard
Valkyrie Sparky
Valkyrie Sparky
Electro Wizard Sparky Zap Minions Mega Minion Valkyrie
Arrows Minions Valkyrie Zap Mega Minion Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Zap Electro Wizard
Arrows Sparky
Arrows Valkyrie Sparky
Zap Arrows Valkyrie Sparky
Arrows Zap Minions Mega Minion
Arrows Sparky
Arrows Zap
Arrows Zap
Minions Electro Wizard Sparky
Zap Arrows Valkyrie Electro Wizard Sparky
Zap Arrows
Sparky
Arrows Minions
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Zap Arrows Mega Minion Electro Wizard Sparky
Zap Arrows Valkyrie
Minions Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Valkyrie Sparky
Mega Minion
Arrows Zap Electro Wizard Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Zap Electro Wizard Minions Mega Minion
Mega Minion Sparky
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Zap Electro Wizard Minions
Zap Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Valkyrie Electro Wizard Sparky
Arrows Zap
Zap Arrows Sparky
Mega Minion Sparky
Zap Minions Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky

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