My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant
Giant Snowball
Minions Witch
Zap
Minions Witch
Barbarian Barrel
Knight Elite Barbarians Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Elite Barbarians Witch
Fireball
Minions Elite Barbarians Witch
Poison
Minions Witch
Lightning
Knight Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Fireball Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Giant Knight Minions Witch
Arrows
Zap Elite Barbarians Fireball Giant Knight
Knight
Minions Zap Arrows Elite Barbarians Fireball Witch
Minions
Knight Giant Zap Elite Barbarians
Elite Barbarians
Zap Arrows Knight Minions Fireball
Fireball
Zap Arrows Knight Elite Barbarians Giant
Giant
Zap Arrows Minions Fireball Witch
Witch
Zap Knight Giant

Defense Synergies 2 9

Zap
Fireball Arrows Knight Minions Elite Barbarians Witch
Arrows
Zap Knight Fireball
Knight
Minions Zap Arrows Fireball Witch
Minions
Knight Zap
Elite Barbarians
Zap
Fireball
Zap Arrows Knight
Giant
Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball
Elite Barbarians Zap Knight Minions Witch
Witch Knight Minions Elite Barbarians
Elite Barbarians Witch Knight Minions
Arrows Elite Barbarians Fireball
Arrows Fireball Zap Minions
Minions Zap Arrows Fireball Witch
Zap Arrows Fireball
Witch Minions Elite Barbarians
Knight Elite Barbarians
Minions Witch Zap Arrows Knight Fireball
Arrows Minions Zap Fireball Witch
Zap Knight Minions Elite Barbarians Fireball Witch
Fireball Zap Arrows Minions Witch
Elite Barbarians Knight
Zap Elite Barbarians Fireball
Arrows Knight Minions Elite Barbarians Fireball Witch
Arrows Fireball Zap Knight Minions Elite Barbarians Witch
Zap Arrows Witch Knight Minions Fireball
Elite Barbarians
Arrows Knight Minions Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Fireball Witch
Fireball Zap Arrows Knight Elite Barbarians
Zap Knight Minions Elite Barbarians Witch
Zap Knight Elite Barbarians Fireball
Knight Elite Barbarians Witch
Arrows Fireball Zap Minions Witch
Knight Minions Elite Barbarians Fireball Witch
Knight Elite Barbarians
Zap Knight Minions Elite Barbarians Fireball Witch
Witch
Knight Minions Elite Barbarians Witch
Zap Arrows Elite Barbarians Fireball
Elite Barbarians Knight Fireball Witch
Fireball Witch
Elite Barbarians Witch Zap Knight Minions Fireball
Arrows Minions Zap Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Zap
Arrows Fireball
Arrows Knight Fireball
Fireball Zap Arrows
Arrows Fireball Zap Minions Witch
Arrows Witch
Arrows Fireball Zap
Arrows Fireball Zap
Minions Elite Barbarians Fireball
Zap Arrows Knight Fireball
Fireball Zap Arrows
Knight Elite Barbarians Fireball
Arrows Minions Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Minions
Zap Arrows Fireball
Zap Arrows Fireball Witch
Minions Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Witch
Witch
Arrows Fireball Zap Witch
Fireball Zap Arrows Witch
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Witch
Zap Minions Fireball Witch
Elite Barbarians Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Minions Fireball Witch
Fireball Zap Arrows Witch
Arrows Fireball
Fireball Knight
Arrows Zap Fireball
Zap Arrows Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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