My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Three Musketeers Sparky
Giant Snowball
Minions Goblin Gang Three Musketeers
Zap
Minions Goblin Gang Three Musketeers Sparky
Barbarian Barrel
Goblin Gang Three Musketeers Sparky
The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers Sparky
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Three Musketeers Sparky
Fireball
Minions Goblin Gang Three Musketeers Sparky
Poison
Minions Goblin Gang Three Musketeers Sparky
Lightning
Mini P.E.K.K.A Three Musketeers Sparky
Rocket
Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Mini P.E.K.K.A Giant Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Minions Mini P.E.K.K.A Three Musketeers The Log
Minions
Giant Zap Mini P.E.K.K.A Sparky
Goblin Gang
Mini P.E.K.K.A Giant Three Musketeers Sparky
Mini P.E.K.K.A
Giant Sparky Zap Minions Goblin Gang The Log
Giant
Zap Minions Mini P.E.K.K.A Sparky Goblin Gang Three Musketeers The Log
Three Musketeers
Zap Goblin Gang Giant The Log
The Log
Zap Mini P.E.K.K.A Giant Three Musketeers Sparky
Sparky
Zap Mini P.E.K.K.A Giant Minions Goblin Gang The Log

Defense Synergies 2 11

Zap
Mini P.E.K.K.A Minions Goblin Gang Three Musketeers The Log Sparky
Minions
Zap The Log
Goblin Gang
Zap Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A
Zap The Log Goblin Gang
Giant
Three Musketeers
Zap The Log
The Log
Mini P.E.K.K.A Zap Minions Goblin Gang Three Musketeers Sparky
Sparky
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Sparky
Mini P.E.K.K.A Sparky Zap Minions Goblin Gang Three Musketeers The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers Sparky Minions
Mini P.E.K.K.A Three Musketeers Sparky Minions Goblin Gang
Mini P.E.K.K.A The Log Sparky
Goblin Gang The Log Zap Minions
Minions Three Musketeers Zap Goblin Gang
Zap The Log Sparky
Mini P.E.K.K.A Three Musketeers Sparky Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky
Minions Goblin Gang Zap The Log
Minions Three Musketeers Zap Goblin Gang
Mini P.E.K.K.A Sparky Zap Minions Goblin Gang Three Musketeers The Log
Three Musketeers Sparky Zap Minions Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky Goblin Gang Three Musketeers
Zap Goblin Gang Mini P.E.K.K.A Three Musketeers The Log Sparky
Three Musketeers Sparky Minions Goblin Gang Mini P.E.K.K.A
Zap Minions Goblin Gang Three Musketeers The Log
Zap The Log Minions
Mini P.E.K.K.A Sparky Three Musketeers
Goblin Gang Minions Mini P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Sparky
Zap Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Zap Minions Mini P.E.K.K.A The Log Sparky
Goblin Gang Mini P.E.K.K.A Zap The Log Sparky
Goblin Gang Mini P.E.K.K.A Three Musketeers Sparky
Zap Minions Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Sparky Minions
Mini P.E.K.K.A Sparky
Zap Minions Mini P.E.K.K.A The Log Sparky
Goblin Gang Three Musketeers Sparky
Minions Mini P.E.K.K.A Sparky
Zap The Log
Mini P.E.K.K.A Goblin Gang Three Musketeers Sparky
Three Musketeers Sparky
Goblin Gang Sparky Zap Minions Mini P.E.K.K.A Three Musketeers The Log
Minions Zap Mini P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Zap The Log Sparky
Zap Minions
The Log Sparky
The Log Zap
The Log Zap
Minions Goblin Gang Mini P.E.K.K.A Three Musketeers Sparky
Zap The Log Sparky
Zap
Three Musketeers The Log Sparky
Minions
Zap The Log Sparky
Zap Three Musketeers The Log Sparky
Three Musketeers The Log Sparky
Three Musketeers Sparky
Minions Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Three Musketeers The Log Sparky
Zap The Log
Minions The Log Sparky
The Log Sparky
Zap The Log
Zap The Log Sparky
The Log Zap Sparky
Zap The Log Sparky
Zap The Log Sparky
Zap Sparky
Zap Minions
Mini P.E.K.K.A Sparky
Zap The Log Sparky
Zap Sparky
Sparky
The Log Sparky
Zap Minions Goblin Gang
Zap Three Musketeers
The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers Sparky
The Log Zap
Zap Sparky
Three Musketeers Sparky
Zap Minions Goblin Gang The Log Sparky
Zap
Zap The Log Sparky

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