My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Giant Skeleton Army
Giant Snowball
Bomber Minions Goblin Gang Furnace Skeleton Army
Zap
Bomber Minions Goblin Gang Furnace Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Furnace Wizard Skeleton Army
The Log
Bomber Goblin Gang Furnace Skeleton Army
Earthquake
Bomber Goblin Gang Furnace Skeleton Army
Arrows
Bomber Minions Goblin Gang Furnace Skeleton Army
Royal Delivery
Bomber Minions Goblin Gang Wizard Skeleton Army
Fireball
Bomber Minions Goblin Gang Furnace Wizard Skeleton Army
Poison
Bomber Minions Goblin Gang Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Goblin Gang Skeleton Army Fireball Furnace Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Goblin Gang Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions
Minions
Giant Bomber
Goblin Gang
Giant
Fireball
Giant
Furnace
Giant
Giant
Bomber Minions Goblin Gang Fireball Furnace Wizard
Wizard
Giant
Skeleton Army

Defense Synergies 0 4

Bomber
Minions
Goblin Gang
Furnace Skeleton Army
Fireball
Furnace
Goblin Gang Skeleton Army
Giant
Wizard
Skeleton Army
Skeleton Army
Goblin Gang Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Wizard
Skeleton Army Bomber Minions Goblin Gang Furnace
Goblin Gang Furnace Skeleton Army Bomber Minions
Skeleton Army Bomber Minions Goblin Gang Furnace
Bomber Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Bomber Minions Furnace
Minions Furnace Goblin Gang Fireball Wizard
Fireball
Minions Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Bomber
Minions Goblin Gang Skeleton Army Bomber Fireball Furnace Wizard
Minions Goblin Gang Fireball Furnace Wizard
Furnace Skeleton Army Bomber Minions Goblin Gang Fireball Wizard
Bomber Fireball Wizard Skeleton Army Minions Goblin Gang Furnace
Skeleton Army Goblin Gang Furnace
Skeleton Army Goblin Gang Fireball Furnace
Wizard Bomber Minions Goblin Gang Fireball Furnace Skeleton Army
Fireball Bomber Minions Goblin Gang Furnace Wizard Skeleton Army
Furnace Wizard Bomber Minions Fireball
Bomber Goblin Gang Wizard Skeleton Army Minions Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Furnace
Fireball Bomber Goblin Gang Wizard
Goblin Gang Skeleton Army Minions Furnace
Goblin Gang Skeleton Army Fireball
Goblin Gang Skeleton Army
Fireball Furnace Wizard Minions Goblin Gang
Goblin Gang Skeleton Army Minions Fireball Furnace
Skeleton Army
Minions Fireball Skeleton Army
Goblin Gang Skeleton Army
Minions
Skeleton Army Fireball
Skeleton Army Goblin Gang Fireball Wizard
Wizard Bomber Fireball Furnace Skeleton Army
Goblin Gang Skeleton Army Bomber Minions Fireball Furnace
Minions Bomber Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball Wizard Furnace
Fireball Wizard Minions Furnace
Bomber Furnace Wizard
Fireball Wizard
Fireball Wizard
Minions Goblin Gang Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball Furnace
Bomber Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Bomber Minions
Bomber Fireball Wizard
Bomber Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Bomber Fireball Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Furnace Wizard
Minions Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Minions Goblin Gang Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard
Bomber Fireball Wizard
Fireball
Minions Goblin Gang Fireball
Fireball
Fireball

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