My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Skeleton Army
Giant Snowball
Fire Spirit Bomber Minions Skeleton Army
Zap
Fire Spirit Bomber Minions Skeleton Army
Barbarian Barrel
Fire Spirit Bomber Skeleton Army Executioner
The Log
Fire Spirit Bomber Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Fire Spirit Bomber Minions Skeleton Army
Royal Delivery
Fire Spirit Bomber Minions Skeleton Army Executioner
Fireball
Bomber Minions Skeleton Army Executioner
Poison
Bomber Minions Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Rage Minions Skeleton Army Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap Rage

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant
Bomber
Giant Zap Minions
Zap
Giant Fire Spirit Bomber Minions Executioner
Minions
Giant Rage Bomber Zap
Giant
Bomber Zap Minions Rage Fire Spirit Executioner
Rage
Minions Giant
Skeleton Army
Executioner
Zap Giant

Defense Synergies 0 6

Fire Spirit
Zap
Bomber
Zap
Zap
Fire Spirit Bomber Minions Skeleton Army Executioner
Minions
Zap
Giant
Rage
Skeleton Army
Zap Executioner
Executioner
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Executioner
Skeleton Army Bomber Zap Minions Executioner
Skeleton Army Fire Spirit Bomber Minions Executioner
Skeleton Army Bomber Minions
Bomber Skeleton Army
Skeleton Army Fire Spirit Bomber Zap Minions Executioner
Minions Fire Spirit Zap Executioner
Zap
Minions Skeleton Army
Skeleton Army Fire Spirit Bomber
Minions Skeleton Army Executioner Bomber Zap
Minions Executioner Zap
Skeleton Army Fire Spirit Bomber Zap Minions
Fire Spirit Bomber Skeleton Army Executioner Zap Minions
Skeleton Army
Skeleton Army Zap
Bomber Minions Skeleton Army Executioner
Fire Spirit Bomber Zap Minions Skeleton Army Executioner
Zap Executioner Fire Spirit Bomber Minions
Bomber Skeleton Army Fire Spirit Minions Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Bomber Zap Executioner
Skeleton Army Zap Minions
Skeleton Army Zap
Skeleton Army Executioner
Fire Spirit Executioner Zap Minions
Skeleton Army Minions
Skeleton Army
Zap Minions Skeleton Army
Skeleton Army
Minions
Skeleton Army Zap
Skeleton Army Executioner
Bomber Skeleton Army Executioner
Skeleton Army Bomber Zap Minions Executioner
Minions Executioner Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Bomber Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Minions
Fire Spirit Bomber Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Minions
Zap
Fire Spirit Zap Executioner
Fire Spirit Executioner
Minions
Zap
Bomber Zap Executioner
Executioner
Bomber Minions
Fire Spirit Bomber Zap Executioner
Fire Spirit Bomber Zap
Minions
Zap
Zap Fire Spirit Bomber Executioner
Zap Executioner
Zap
Zap
Fire Spirit Zap Executioner
Zap Minions
Bomber Zap
Zap
Zap Fire Spirit Minions Skeleton Army
Fire Spirit Zap Executioner
Executioner
Bomber Zap Executioner
Zap
Executioner
Zap Minions
Zap Executioner
Zap Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: