My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner Graveyard
Giant Snowball
Minions Miner Graveyard
Zap
Minions Graveyard
Barbarian Barrel
Wizard Graveyard
The Log
Mini P.E.K.K.A Graveyard
Earthquake
Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Mini P.E.K.K.A Wizard Miner Graveyard
Fireball
Minions Wizard
Poison
Minions Wizard Graveyard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Mini P.E.K.K.A Poison Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Miner Mini P.E.K.K.A

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Graveyard Minions Mini P.E.K.K.A Poison
Minions
Giant Miner Zap Mini P.E.K.K.A Graveyard
Mini P.E.K.K.A
Giant Zap Minions Wizard Graveyard
Giant
Zap Minions Mini P.E.K.K.A Poison Miner Graveyard Wizard
Wizard
Mini P.E.K.K.A Giant Miner
Poison
Giant Miner Graveyard Zap
Miner
Zap Minions Giant Poison Wizard Graveyard
Graveyard
Zap Giant Poison Minions Mini P.E.K.K.A Miner

Defense Synergies 1 4

Zap
Mini P.E.K.K.A Minions Poison Miner
Minions
Zap
Mini P.E.K.K.A
Zap Wizard
Giant
Wizard
Mini P.E.K.K.A
Poison
Zap
Miner
Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Mini P.E.K.K.A Zap Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Poison
Zap Minions
Minions Zap Wizard Poison
Zap Poison
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Miner
Minions Poison Zap Wizard
Minions Zap Wizard Poison
Mini P.E.K.K.A Zap Minions Wizard
Wizard Zap Minions Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Wizard Minions Mini P.E.K.K.A Poison
Zap Minions Wizard
Zap Wizard Poison Minions
Mini P.E.K.K.A
Wizard Minions Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Poison Zap Mini P.E.K.K.A Wizard Miner
Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap
Mini P.E.K.K.A
Wizard Poison Zap Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Poison
Minions Mini P.E.K.K.A
Zap Poison
Mini P.E.K.K.A Wizard
Wizard
Zap Minions Mini P.E.K.K.A Poison
Minions Poison Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner
Poison Miner
Poison
Wizard Poison Zap
Wizard Poison Zap Minions
Wizard Poison
Poison Zap Wizard
Poison Miner Zap Wizard
Minions Mini P.E.K.K.A Poison
Poison Miner Zap Wizard
Poison Zap Wizard
Poison Miner
Minions Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Poison
Zap Wizard Poison Miner
Minions Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Miner Zap Wizard
Zap Wizard Poison Miner
Poison Miner Zap
Poison Zap Wizard
Zap Minions Wizard Poison
Mini P.E.K.K.A
Poison Zap Wizard Miner
Zap Poison
Wizard Poison
Zap Minions
Poison Zap Wizard
Poison Miner Mini P.E.K.K.A Wizard
Zap Wizard Poison
Zap Poison
Zap Minions Poison
Zap Poison
Poison Zap Miner

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