My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards Miner
Giant Snowball
Minions Cannon Musketeer Guards Miner
Zap
Minions Cannon Guards
Barbarian Barrel
Cannon Musketeer Guards
The Log
Cannon Musketeer Guards
Earthquake
Cannon Guards
Arrows
Minions Guards
Royal Delivery
Minions Musketeer Guards Miner
Fireball
Minions Cannon Musketeer
Poison
Minions Cannon Musketeer Guards
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Guards Miner Musketeer Poison Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Guards

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Minions Musketeer Guards Poison
Minions
Giant Miner Zap
Cannon
Musketeer
Giant Zap Miner
Giant
Zap Minions Musketeer Poison Miner Guards
Guards
Miner Zap Giant
Poison
Giant Miner Zap
Miner
Zap Minions Giant Guards Poison Musketeer

Defense Synergies 3 11

Zap
Cannon Minions Musketeer Guards Poison Miner
Minions
Zap Cannon Musketeer
Cannon
Zap Musketeer Minions Guards Poison
Musketeer
Cannon Guards Zap Minions Miner
Giant
Guards
Musketeer Zap Cannon Poison
Poison
Zap Cannon Guards
Miner
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Musketeer
Zap Minions Cannon Musketeer
Cannon Minions Musketeer
Cannon Minions Musketeer Guards
Poison
Zap Minions Cannon Musketeer Guards
Minions Musketeer Zap Cannon Poison
Zap Cannon Musketeer Poison
Cannon Minions Musketeer
Guards Cannon Musketeer Miner
Minions Guards Poison Zap Cannon Musketeer
Minions Musketeer Zap Poison
Cannon Zap Minions Musketeer Guards
Zap Minions Cannon Guards Poison
Cannon
Zap Cannon
Minions Cannon Musketeer Poison
Cannon Zap Minions Musketeer Guards
Zap Poison Minions Cannon Musketeer Guards
Cannon Musketeer
Minions Cannon Musketeer Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Poison Zap Musketeer Miner
Guards Zap Minions Musketeer
Guards Zap Musketeer
Cannon Musketeer Guards
Poison Zap Minions Musketeer
Guards Minions Musketeer
Zap Minions Poison
Cannon Musketeer Guards
Minions Musketeer Guards
Zap Guards Poison
Cannon Guards
Cannon Musketeer
Guards Zap Minions Musketeer Poison
Minions Poison Zap Cannon Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Guards
Poison Zap Musketeer Miner
Poison Miner
Musketeer Guards Poison
Poison Zap
Poison Zap Minions Musketeer
Musketeer Poison
Poison Zap
Poison Miner Zap
Minions Musketeer Guards Poison
Poison Miner Zap Musketeer
Poison Zap Musketeer
Poison Musketeer Miner
Minions Musketeer Poison
Zap Musketeer Poison
Zap Musketeer Poison
Musketeer Poison
Poison
Minions
Zap Musketeer Poison
Zap Poison Miner
Minions Musketeer Poison
Poison
Musketeer
Zap Musketeer Poison
Zap Poison
Poison Miner Zap Musketeer
Zap Musketeer Poison Miner
Poison Miner Zap Musketeer
Poison Zap Musketeer
Zap Minions Musketeer Guards Poison
Poison Zap Musketeer Miner
Zap Poison
Poison
Zap Minions Musketeer Guards
Poison Zap Musketeer
Poison Miner Musketeer
Zap Musketeer Poison
Zap Poison
Musketeer
Zap Minions Musketeer Guards Poison
Zap Musketeer Poison
Poison Zap Musketeer Miner

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