My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Goblin Barrel Giant Skeleton Miner
Giant Snowball
Goblin Gang Barbarians Minion Horde Goblin Barrel Miner
Zap
Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Goblin Barrel Giant Skeleton
The Log
Goblin Gang Barbarians Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Barbarians Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Minion Horde Goblin Barrel Giant Skeleton Miner
Fireball
Goblin Gang Barbarians Minion Horde Goblin Barrel
Poison
Goblin Gang Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Miner Barbarians Minion Horde Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Miner

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Minion Horde Giant Skeleton
Goblin Gang
Goblin Barrel Miner Giant Giant Skeleton
Barbarians
Minion Horde
Miner Zap Giant Giant Skeleton
Giant
Zap Goblin Barrel Miner Goblin Gang Minion Horde
Goblin Barrel
Goblin Gang Giant Giant Skeleton Miner
Giant Skeleton
Zap Goblin Gang Minion Horde Goblin Barrel Miner
Miner
Zap Goblin Gang Minion Horde Giant Goblin Barrel Giant Skeleton

Defense Synergies 0 9

Zap
Goblin Gang Barbarians Minion Horde Giant Skeleton Miner
Goblin Gang
Zap Barbarians Giant Skeleton Miner
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians
Giant
Goblin Barrel
Giant Skeleton
Zap Goblin Gang
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde Zap Goblin Gang
Goblin Gang Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Goblin Gang
Barbarians Giant Skeleton
Goblin Gang Zap
Minion Horde Zap Goblin Gang
Zap Barbarians Giant Skeleton
Barbarians Minion Horde Goblin Gang
Goblin Gang Barbarians Minion Horde Giant Skeleton Miner
Goblin Gang Barbarians Minion Horde Zap Giant Skeleton
Minion Horde Zap Goblin Gang
Barbarians Minion Horde Zap Goblin Gang Giant Skeleton
Zap Goblin Gang Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Zap Goblin Gang
Barbarians Minion Horde Goblin Gang
Zap Goblin Gang Barbarians Minion Horde
Zap Barbarians Giant Skeleton
Barbarians
Goblin Gang Barbarians Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Giant Skeleton
Zap Goblin Gang Miner
Goblin Gang Barbarians Giant Skeleton Zap Minion Horde
Goblin Gang Giant Skeleton Zap Barbarians Minion Horde
Barbarians Giant Skeleton Goblin Gang Minion Horde
Zap Goblin Gang Minion Horde
Goblin Gang Barbarians Minion Horde Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Zap Minion Horde Giant Skeleton Barbarians
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton
Zap Barbarians Giant Skeleton
Barbarians Giant Skeleton Goblin Gang Minion Horde
Barbarians Minion Horde
Goblin Gang Barbarians Zap Minion Horde Giant Skeleton
Zap Barbarians Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap Miner
Minion Horde Giant Skeleton Miner
Barbarians Giant Skeleton
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap
Miner Zap
Goblin Gang Minion Horde
Miner Zap Minion Horde
Zap
Miner
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minion Horde
Zap
Zap Miner
Minion Horde Giant Skeleton
Zap Barbarians Minion Horde
Zap
Minion Horde
Miner Zap
Zap Miner
Miner Zap
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Miner
Zap Minion Horde
Minion Horde Giant Skeleton
Zap Minion Horde Goblin Gang Barbarians
Zap
Miner Goblin Gang Minion Horde
Zap
Zap Giant Skeleton
Minion Horde
Zap Goblin Gang Minion Horde Giant Skeleton
Zap
Zap Giant Skeleton Miner

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