My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner Night Witch
Giant Snowball
Minions Witch Miner Night Witch
Zap
Minions Witch Night Witch
Barbarian Barrel
Valkyrie Witch Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Minions Witch Night Witch
Royal Delivery
Minions Valkyrie Witch Miner Night Witch
Fireball
Minions Witch Night Witch
Poison
Minions Witch Night Witch
Lightning
Valkyrie Witch Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Miner Valkyrie Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Miner

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Minions Valkyrie Witch Night Witch
Minions
Giant Rage Miner Zap Valkyrie
Valkyrie
Zap Minions Giant Witch
Giant
Zap Minions Rage Miner Night Witch Valkyrie Witch
Rage
Minions Giant Witch Night Witch
Witch
Rage Zap Valkyrie Giant Miner
Miner
Zap Minions Giant Witch
Night Witch
Giant Zap Rage

Defense Synergies 1 7

Zap
Minions Valkyrie Witch Miner Night Witch
Minions
Valkyrie Zap
Valkyrie
Minions Zap Witch Night Witch
Giant
Rage
Witch
Zap Valkyrie
Miner
Zap
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Zap Minions Valkyrie Witch Night Witch
Witch Minions Valkyrie Night Witch
Witch Night Witch Minions Valkyrie
Valkyrie
Zap Minions Valkyrie Night Witch
Minions Zap Witch Night Witch
Zap Valkyrie
Witch Minions Night Witch
Valkyrie Miner Night Witch
Minions Valkyrie Witch Zap Night Witch
Minions Zap Witch Night Witch
Night Witch Zap Minions Valkyrie Witch
Valkyrie Zap Minions Witch Night Witch
Zap
Minions Valkyrie Witch Night Witch
Zap Minions Valkyrie Witch Night Witch
Zap Valkyrie Witch Minions
Valkyrie Minions Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch
Zap Valkyrie Miner
Zap Minions Valkyrie Witch
Valkyrie Zap Night Witch
Valkyrie Witch Night Witch
Zap Minions Witch
Minions Valkyrie Witch Night Witch
Valkyrie
Zap Minions Valkyrie Witch
Witch
Minions Valkyrie Witch
Zap Valkyrie
Valkyrie Witch Night Witch
Valkyrie Witch
Witch Zap Minions Valkyrie Night Witch
Minions Valkyrie Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Miner
Miner
Valkyrie
Zap Valkyrie
Zap Minions Witch
Witch
Zap
Miner Zap
Minions Night Witch
Miner Zap Valkyrie
Zap
Miner
Minions
Zap
Zap Witch
Minions Night Witch
Zap
Zap Valkyrie Witch Miner
Minions Night Witch
Zap
Zap Valkyrie Witch
Witch
Miner Zap Witch
Zap Witch Miner
Miner Zap
Zap Witch Night Witch
Zap Minions Witch
Night Witch
Zap Miner Night Witch
Zap
Zap Minions Witch Night Witch
Zap Witch
Miner Valkyrie
Zap
Zap
Zap Minions Witch
Zap Witch
Zap Witch Miner

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