My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Miner Sparky
Giant Snowball
Minions Minion Horde Witch Miner
Zap
Minions Minion Horde Witch Sparky
Barbarian Barrel
Witch Sparky
The Log
Witch Sparky
Earthquake
Elixir Collector Witch
Arrows
Minions Minion Horde Witch
Royal Delivery
Minions Minion Horde Witch Miner Sparky
Fireball
Minions Minion Horde Elixir Collector Witch Sparky
Poison
Minions Minion Horde Elixir Collector Witch Sparky
Lightning
Elixir Collector Witch Sparky
Rocket
Minion Horde Elixir Collector Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Miner Minion Horde Giant Witch Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Minions Miner Minion Horde

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Miner Sparky
Minion Horde
Miner Giant Mirror Sparky
Giant
Minions Miner Sparky Minion Horde Witch
Elixir Collector
Mirror
Miner Minion Horde Sparky
Witch
Giant Miner
Miner
Minions Minion Horde Giant Mirror Witch Sparky
Sparky
Giant Minions Minion Horde Mirror Miner

Defense Synergies 1 2

Minions
Minion Horde
Mirror Sparky
Giant
Elixir Collector
Mirror
Minion Horde Sparky
Witch
Miner
Sparky
Minion Horde Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Sparky
Minion Horde Sparky Minions Witch
Minion Horde Witch Sparky Minions
Minion Horde Witch Sparky Minions
Sparky
Minions
Minions Minion Horde Witch
Sparky
Minion Horde Witch Sparky Minions
Minion Horde Miner Sparky
Minions Minion Horde Witch
Minions Minion Horde Witch
Minion Horde Sparky Minions Witch
Sparky Minions Minion Horde Witch
Sparky Minion Horde
Minion Horde Sparky
Minion Horde Sparky Minions Witch
Minions Minion Horde Witch
Witch Minions
Sparky
Minions Minion Horde Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Sparky
Miner
Minions Minion Horde Witch Sparky
Minion Horde Sparky
Minion Horde Witch Sparky
Minions Minion Horde Witch
Sparky Minions Minion Horde Witch
Minion Horde Sparky
Minion Horde Minions Witch Sparky
Witch Minion Horde Sparky
Minions Minion Horde Witch Sparky
Minion Horde Witch Sparky
Minion Horde Witch Sparky
Witch Sparky Minions Minion Horde
Minions Minion Horde Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Miner
Minion Horde Miner Sparky
Sparky
Minion Horde Sparky
Minions Minion Horde Witch
Minion Horde Witch Sparky
Miner
Minions Minion Horde Sparky
Miner Minion Horde Sparky
Miner Sparky
Minions Minion Horde
Sparky
Minion Horde Witch Sparky
Minion Horde Sparky
Sparky
Minions Minion Horde Sparky
Sparky
Witch Miner
Minions Minion Horde Sparky
Sparky
Minion Horde
Witch Sparky
Minion Horde Witch
Miner Witch Sparky
Witch Miner Sparky
Miner Sparky
Minion Horde Witch Sparky
Minions Minion Horde Witch
Minion Horde Sparky
Minion Horde Miner Sparky
Minion Horde Sparky
Minion Horde Sparky
Sparky
Minion Horde Minions Witch
Witch
Miner Minion Horde Sparky
Sparky
Minion Horde Sparky
Minions Minion Horde Witch Sparky
Witch
Witch Miner Sparky

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