My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Witch Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Three Musketeers Miner
Giant Snowball
Barbarians Minion Horde Three Musketeers Witch Miner Princess
Zap
Minion Horde Three Musketeers Witch Princess
Barbarian Barrel
Barbarians Three Musketeers Witch Princess Ice Wizard
The Log
Barbarians Three Musketeers Witch Princess
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Barbarians Minion Horde Three Musketeers Witch Miner Princess Ice Wizard
Fireball
Barbarians Minion Horde Three Musketeers Witch Princess Ice Wizard
Poison
Barbarians Minion Horde Three Musketeers Witch Princess Ice Wizard
Lightning
Three Musketeers Witch Ice Wizard
Rocket
Barbarians Minion Horde Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Three Musketeers Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Princess Ice Wizard Barbarians Minion Horde Giant Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Princess Ice Wizard Barbarians

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Miner Giant
Giant
Miner Minion Horde Three Musketeers Witch Princess Ice Wizard
Three Musketeers
Giant Miner
Witch
Giant Miner
Miner
Minion Horde Giant Three Musketeers Witch
Princess
Giant
Ice Wizard
Giant

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians Ice Wizard
Giant
Three Musketeers
Witch
Ice Wizard
Miner
Princess
Ice Wizard
Ice Wizard
Minion Horde Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Three Musketeers Witch Ice Wizard
Barbarians Minion Horde Three Musketeers Witch Ice Wizard
Barbarians Minion Horde Three Musketeers Witch Ice Wizard
Barbarians Princess
Ice Wizard
Minion Horde Three Musketeers Witch Princess Ice Wizard
Barbarians
Barbarians Minion Horde Three Musketeers Witch Princess Ice Wizard
Barbarians Minion Horde Miner Ice Wizard
Barbarians Minion Horde Witch Ice Wizard Princess
Minion Horde Three Musketeers Witch Princess Ice Wizard
Barbarians Minion Horde Three Musketeers Witch Ice Wizard
Three Musketeers Barbarians Minion Horde Witch Princess
Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers Witch
Barbarians Minion Horde Three Musketeers Witch Ice Wizard
Witch Barbarians Princess Ice Wizard
Barbarians Three Musketeers
Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Miner
Barbarians Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde Three Musketeers Witch
Minion Horde Three Musketeers Witch Princess Ice Wizard
Barbarians Minion Horde Witch Ice Wizard
Barbarians Minion Horde
Minion Horde Barbarians Witch
Witch Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Witch
Barbarians
Barbarians Minion Horde Three Musketeers Witch
Barbarians Minion Horde Three Musketeers Witch Princess
Barbarians Witch Minion Horde Three Musketeers
Barbarians Minion Horde Witch Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Miner Princess Ice Wizard
Minion Horde Miner
Barbarians
Minion Horde
Minion Horde Witch Princess Ice Wizard
Minion Horde Witch Princess
Princess Ice Wizard
Miner
Minion Horde Three Musketeers
Miner Minion Horde Princess
Princess
Three Musketeers Miner Princess
Minion Horde Princess
Princess
Minion Horde Three Musketeers Witch Princess
Minion Horde Three Musketeers Princess
Three Musketeers
Minion Horde
Three Musketeers Princess
Witch Miner Princess
Minion Horde
Princess
Barbarians Minion Horde
Witch Princess Ice Wizard
Minion Horde Witch
Miner Witch Princess Ice Wizard
Witch Miner Princess
Miner
Minion Horde Witch Princess Ice Wizard
Minion Horde Witch
Minion Horde
Minion Horde Miner
Minion Horde Princess
Minion Horde
Princess
Minion Horde Barbarians Witch Princess
Three Musketeers Witch Princess Ice Wizard
Miner Minion Horde Three Musketeers Princess
Princess
Minion Horde Three Musketeers
Minion Horde Witch Princess
Witch Princess
Witch Miner Princess

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