My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Giant Goblin Hut Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Mega Minion Furnace Goblin Hut Night Witch
Zap
Furnace Goblin Hut Night Witch
Barbarian Barrel
Furnace Goblin Hut Night Witch
The Log
Furnace Goblin Hut
Earthquake
Furnace Goblin Hut
Arrows
Furnace Goblin Hut Night Witch
Royal Delivery
Mega Minion Goblin Hut Night Witch
Fireball
Mega Minion Furnace Goblin Hut Night Witch
Poison
Mega Minion Furnace Goblin Hut Night Witch
Lightning
Mega Minion Furnace Goblin Hut Night Witch
Rocket
Furnace Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Fireball Furnace Night Witch Giant Goblin Hut Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Fireball Furnace Night Witch

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Fireball Furnace Mega Knight
Fireball
Mega Minion Giant Mega Knight
Furnace
Mega Minion Giant Goblin Hut
Giant
Mega Minion Night Witch Fireball Furnace Goblin Hut Rocket
Goblin Hut
Furnace Giant Mega Knight
Rocket
Giant
Night Witch
Giant Mega Knight
Mega Knight
Mega Minion Fireball Goblin Hut Night Witch

Defense Synergies 0 8

Mega Minion
Furnace Goblin Hut Night Witch Mega Knight
Fireball
Goblin Hut Mega Knight
Furnace
Mega Minion Goblin Hut
Giant
Goblin Hut
Mega Minion Fireball Furnace
Rocket
Night Witch
Mega Minion Mega Knight
Mega Knight
Mega Minion Fireball Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Fireball Goblin Hut
Mega Minion Furnace Goblin Hut Night Witch Mega Knight
Furnace Goblin Hut Rocket Mega Knight Mega Minion Night Witch
Goblin Hut Night Witch Mega Minion Furnace Mega Knight
Fireball Rocket Mega Knight
Fireball Mega Minion Furnace Night Witch Mega Knight
Mega Minion Furnace Rocket Fireball Goblin Hut Night Witch
Rocket Fireball Mega Knight
Furnace Goblin Hut Night Witch
Night Witch Mega Knight
Mega Minion Fireball Furnace Goblin Hut Night Witch Mega Knight
Mega Minion Fireball Furnace Goblin Hut Night Witch
Furnace Goblin Hut Night Witch Mega Knight Fireball Rocket
Fireball Rocket Mega Knight Mega Minion Furnace Goblin Hut Night Witch
Furnace Goblin Hut Mega Knight
Rocket Fireball Furnace Goblin Hut Mega Knight
Mega Knight Fireball Furnace Goblin Hut Night Witch
Fireball Mega Knight Mega Minion Furnace Goblin Hut Night Witch
Furnace Mega Minion Fireball Goblin Hut Mega Knight
Goblin Hut
Mega Knight Fireball Furnace Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Furnace Goblin Hut
Fireball Mega Minion Rocket Mega Knight
Mega Knight Furnace Goblin Hut Rocket
Rocket Mega Knight Fireball Night Witch
Goblin Hut Night Witch Mega Knight
Fireball Furnace Rocket Goblin Hut
Rocket Mega Minion Fireball Furnace Goblin Hut Night Witch
Mega Knight
Rocket Mega Knight Mega Minion Fireball Goblin Hut
Mega Minion Goblin Hut
Mega Knight Mega Minion Goblin Hut
Rocket Mega Knight Fireball
Rocket Mega Knight Fireball Night Witch
Fireball Furnace Mega Knight
Goblin Hut Mega Minion Fireball Furnace Rocket Night Witch
Mega Knight Mega Minion Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball
Rocket Fireball Goblin Hut
Fireball Rocket
Fireball Rocket Furnace Mega Knight
Fireball Mega Minion Furnace Rocket
Furnace
Fireball
Fireball
Rocket Fireball Night Witch
Rocket Fireball
Fireball Rocket
Rocket Fireball Goblin Hut
Fireball Rocket
Fireball Furnace Goblin Hut
Rocket Fireball Furnace Goblin Hut
Fireball Furnace Goblin Hut Rocket Mega Knight
Fireball Rocket
Rocket Night Witch
Rocket Mega Minion Fireball Mega Knight
Rocket Fireball Mega Knight
Rocket Fireball Night Witch Mega Knight
Rocket Fireball
Rocket
Rocket Fireball
Fireball Furnace Mega Knight
Mega Minion
Fireball
Fireball Mega Knight
Fireball Rocket
Fireball Furnace Night Witch
Rocket Mega Minion Fireball Goblin Hut
Mega Minion Fireball Night Witch
Fireball Rocket Night Witch Mega Knight
Rocket Fireball
Mega Knight
Rocket Fireball
Fireball Goblin Hut Rocket Night Witch
Fireball Rocket Mega Minion
Fireball
Fireball Mega Minion Rocket Mega Knight
Fireball
Rocket Fireball
Mega Minion Mega Knight
Fireball Rocket
Fireball Rocket
Fireball Rocket Mega Knight

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