My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Bandit
Giant Snowball
Minion Horde
Zap
Minion Horde Bandit
Barbarian Barrel
Knight Bandit Magic Archer
The Log
Bandit
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Bandit Magic Archer
Fireball
Minion Horde Bandit Magic Archer
Poison
Minion Horde Magic Archer
Lightning
Knight Bandit Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Bandit Fireball Magic Archer Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Tornado Knight Minion Horde Bandit Magic Archer
Knight
Zap Minion Horde Fireball Magic Archer
Minion Horde
Zap Knight Giant
Fireball
Zap Tornado Knight Giant Magic Archer
Giant
Zap Minion Horde Fireball Tornado Bandit Magic Archer
Tornado
Zap Fireball Magic Archer Giant
Bandit
Zap Giant Magic Archer
Magic Archer
Tornado Zap Knight Fireball Giant Bandit

Defense Synergies 4 11

Zap
Fireball Knight Minion Horde Tornado Bandit Magic Archer
Knight
Magic Archer Zap Minion Horde Fireball Tornado
Minion Horde
Zap Knight Tornado
Fireball
Zap Tornado Knight Bandit
Giant
Tornado
Fireball Magic Archer Zap Knight Minion Horde
Bandit
Zap Fireball Magic Archer
Magic Archer
Knight Tornado Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Fireball Magic Archer
Minion Horde Zap Knight Bandit
Minion Horde Tornado Knight Bandit
Minion Horde Knight Bandit
Fireball Tornado
Fireball Tornado Zap Bandit Magic Archer
Minion Horde Tornado Zap Fireball Magic Archer
Zap Fireball Bandit Magic Archer
Minion Horde Tornado
Knight Tornado Minion Horde Bandit
Minion Horde Zap Knight Fireball Tornado Bandit Magic Archer
Minion Horde Zap Fireball Tornado Magic Archer
Minion Horde Zap Knight Fireball Bandit
Fireball Zap Minion Horde Tornado Magic Archer
Knight Minion Horde Bandit
Minion Horde Tornado Zap Fireball Bandit
Minion Horde Knight Fireball Tornado
Fireball Zap Knight Minion Horde Tornado Bandit Magic Archer
Zap Tornado Knight Fireball Bandit Magic Archer
Tornado
Knight Minion Horde Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Bandit
Fireball Bandit Zap Knight Magic Archer
Bandit Zap Knight Minion Horde
Zap Knight Minion Horde Fireball Tornado Bandit
Knight Minion Horde Bandit
Fireball Zap Minion Horde Tornado Magic Archer
Knight Minion Horde Fireball Bandit
Knight Minion Horde
Zap Minion Horde Knight Fireball Tornado Bandit Magic Archer
Minion Horde
Knight Minion Horde
Zap Fireball Tornado
Knight Minion Horde Fireball Bandit
Minion Horde Fireball Magic Archer
Zap Knight Minion Horde Fireball Tornado Magic Archer
Zap Minion Horde Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Minion Horde Bandit
Fireball Zap Tornado Bandit Magic Archer
Minion Horde Fireball Bandit Magic Archer
Knight Fireball
Fireball Zap Minion Horde Magic Archer
Fireball Zap Minion Horde Tornado Magic Archer
Minion Horde Tornado Magic Archer
Fireball Zap Tornado Magic Archer
Fireball Zap Tornado Bandit
Minion Horde Fireball Tornado
Zap Knight Minion Horde Fireball Tornado Bandit Magic Archer
Fireball Zap Tornado Magic Archer
Knight Fireball Bandit Magic Archer
Minion Horde Fireball Bandit Magic Archer
Zap Fireball Magic Archer
Zap Minion Horde Fireball Bandit Magic Archer
Magic Archer Minion Horde Fireball Bandit
Fireball Tornado
Minion Horde
Zap Fireball Bandit Magic Archer
Zap Fireball Tornado Magic Archer
Minion Horde Fireball Magic Archer
Fireball Tornado
Tornado
Zap Minion Horde Fireball
Zap Tornado Fireball Magic Archer
Minion Horde
Fireball Zap Tornado Bandit Magic Archer
Fireball Zap Tornado Bandit Magic Archer
Fireball Zap Tornado Bandit Magic Archer
Zap Minion Horde Fireball Tornado Magic Archer
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Bandit Magic Archer
Zap Minion Horde Fireball Magic Archer
Minion Horde
Fireball Magic Archer
Zap Minion Horde Fireball Bandit Magic Archer
Fireball Zap Tornado Magic Archer
Fireball
Fireball Knight Minion Horde Magic Archer
Zap Fireball Magic Archer
Zap Fireball Tornado
Minion Horde
Zap Minion Horde Fireball Tornado Magic Archer
Zap Fireball Tornado Magic Archer
Zap Fireball Tornado Bandit Magic Archer

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