My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Wizard Sparky
The Log
Goblin Gang Mini P.E.K.K.A Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Wizard Sparky
Fireball
Goblin Gang Mega Minion Wizard Sparky
Poison
Goblin Gang Mega Minion Wizard Sparky
Lightning
Mega Minion Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Mega Minion Mini P.E.K.K.A Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Mega Minion

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Sparky Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant Sparky
Mega Minion
Zap Giant Sparky
Mini P.E.K.K.A
Giant Sparky Zap Goblin Gang Wizard Rage
Giant
Zap Mega Minion Mini P.E.K.K.A Rage Sparky Goblin Gang Wizard
Wizard
Mini P.E.K.K.A Giant Rage Sparky
Rage
Giant Sparky Mini P.E.K.K.A Wizard
Sparky
Zap Mini P.E.K.K.A Giant Rage Goblin Gang Mega Minion Wizard

Defense Synergies 2 7

Zap
Mega Minion Mini P.E.K.K.A Goblin Gang Sparky
Goblin Gang
Zap Mini P.E.K.K.A Sparky
Mega Minion
Zap Wizard Sparky
Mini P.E.K.K.A
Zap Goblin Gang Wizard
Giant
Wizard
Mega Minion Mini P.E.K.K.A
Rage
Sparky
Zap Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard Sparky
Mini P.E.K.K.A Sparky Zap Goblin Gang Mega Minion
Goblin Gang Mini P.E.K.K.A Sparky Mega Minion
Mini P.E.K.K.A Sparky Goblin Gang Mega Minion
Mini P.E.K.K.A Sparky
Goblin Gang Zap Mega Minion
Mega Minion Zap Goblin Gang Wizard
Zap Sparky
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky
Goblin Gang Zap Mega Minion Wizard
Mega Minion Zap Goblin Gang Wizard
Mini P.E.K.K.A Sparky Zap Goblin Gang Wizard
Wizard Sparky Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A Sparky
Wizard Sparky Goblin Gang Mini P.E.K.K.A
Zap Goblin Gang Mega Minion Wizard
Zap Wizard Mega Minion
Mini P.E.K.K.A Sparky
Goblin Gang Wizard Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Sparky
Zap Goblin Gang Mega Minion Mini P.E.K.K.A Wizard
Goblin Gang Zap Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Zap Sparky
Goblin Gang Mini P.E.K.K.A Sparky
Wizard Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky Mega Minion
Mini P.E.K.K.A Sparky
Zap Mega Minion Mini P.E.K.K.A Sparky
Goblin Gang Mega Minion Sparky
Mega Minion Mini P.E.K.K.A Sparky
Zap
Mini P.E.K.K.A Goblin Gang Wizard Sparky
Wizard Sparky
Goblin Gang Sparky Zap Mega Minion Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Wizard Zap Sparky
Wizard Zap Mega Minion
Wizard Sparky
Zap Wizard
Zap Wizard
Goblin Gang Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mega Minion Mini P.E.K.K.A Wizard Sparky
Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Wizard Sparky
Mega Minion
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Wizard Sparky
Zap Mega Minion Wizard
Mega Minion Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Goblin Gang
Zap Mega Minion Wizard
Goblin Gang Mega Minion Mini P.E.K.K.A Wizard Sparky
Zap Wizard
Zap Sparky
Mega Minion Sparky
Zap Goblin Gang Sparky
Zap
Zap Sparky

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