My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Musketeer Wizard
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Prince
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Musketeer Wizard Prince
Fireball
Musketeer Wizard
Poison
Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Prince
Rocket
Musketeer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mini P.E.K.K.A Musketeer Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Mini P.E.K.K.A

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Prince
Zap
Giant Prince Fire Spirit Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A
Giant Fire Spirit Zap Musketeer Wizard The Log
Musketeer
Giant Zap Mini P.E.K.K.A Prince The Log
Giant
Zap Mini P.E.K.K.A Musketeer Prince Fire Spirit Wizard The Log
Wizard
Mini P.E.K.K.A Giant Prince
Prince
Zap Giant Fire Spirit Musketeer Wizard The Log
The Log
Zap Mini P.E.K.K.A Musketeer Giant Prince

Defense Synergies 4 10

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Fire Spirit Musketeer Prince The Log
Mini P.E.K.K.A
Zap The Log Fire Spirit Musketeer Wizard
Musketeer
The Log Zap Mini P.E.K.K.A
Giant
Wizard
Mini P.E.K.K.A Prince The Log
Prince
The Log Zap Wizard
The Log
Mini P.E.K.K.A Musketeer Prince Fire Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log
Mini P.E.K.K.A Zap Musketeer Prince The Log
Mini P.E.K.K.A Prince Fire Spirit Musketeer
Mini P.E.K.K.A Prince Musketeer
Mini P.E.K.K.A Prince The Log
The Log Fire Spirit Zap Musketeer
Musketeer Fire Spirit Zap Wizard
Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Prince
Fire Spirit Mini P.E.K.K.A Musketeer Prince
Zap Musketeer Wizard The Log
Musketeer Zap Wizard
Mini P.E.K.K.A Prince Fire Spirit Zap Musketeer Wizard The Log
Fire Spirit Wizard Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince The Log
Wizard Mini P.E.K.K.A Musketeer Prince
Fire Spirit Zap Musketeer Wizard Prince The Log
Zap Wizard The Log Fire Spirit Musketeer
Mini P.E.K.K.A Musketeer Prince
Wizard Fire Spirit Mini P.E.K.K.A Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince
Zap Mini P.E.K.K.A Musketeer Wizard Prince The Log
Zap Mini P.E.K.K.A Musketeer Prince The Log
Mini P.E.K.K.A Prince Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Prince
Fire Spirit Wizard Zap Musketeer
Mini P.E.K.K.A Prince Musketeer
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince The Log
Musketeer
Mini P.E.K.K.A Musketeer Prince
Zap Prince The Log
Mini P.E.K.K.A Prince Wizard
Wizard Musketeer
Zap Mini P.E.K.K.A Musketeer Prince The Log
Zap Mini P.E.K.K.A Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer Prince The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap Musketeer
Fire Spirit Musketeer Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Mini P.E.K.K.A Musketeer Prince
Zap Musketeer Wizard Prince The Log
Fire Spirit Zap Musketeer Wizard
Fire Spirit Musketeer The Log
Musketeer
Zap Musketeer Prince The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Musketeer Wizard Prince The Log
Fire Spirit Zap Wizard The Log
Musketeer Prince The Log
Wizard
Musketeer Prince The Log
Zap Musketeer The Log
Zap The Log Fire Spirit Wizard
The Log Zap Musketeer Wizard
Zap Musketeer Wizard Prince The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer Wizard
Zap Musketeer Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard The Log
Zap
Prince
Wizard The Log
Zap Fire Spirit Musketeer Prince
Fire Spirit Zap Musketeer Wizard
The Log
Mini P.E.K.K.A Musketeer Wizard Prince
The Log Zap Musketeer Wizard
Zap
Musketeer Prince
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer Prince The Log

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