My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant
Giant Snowball
Bats Goblin Gang Musketeer
Zap
Bats Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Musketeer
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Musketeer
Earthquake
Goblin Gang
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Mini P.E.K.K.A Musketeer
Fireball
Goblin Gang Musketeer
Poison
Bats Goblin Gang Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Fireball Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Mini P.E.K.K.A Musketeer Giant
Bats
Giant Ice Spirit Zap Mini P.E.K.K.A
Zap
Ice Spirit Fireball Giant Bats Mini P.E.K.K.A Musketeer
Goblin Gang
Mini P.E.K.K.A Giant
Fireball
Zap Giant
Mini P.E.K.K.A
Giant Ice Spirit Bats Zap Goblin Gang Musketeer
Musketeer
Giant Ice Spirit Zap Mini P.E.K.K.A
Giant
Bats Zap Mini P.E.K.K.A Musketeer Ice Spirit Goblin Gang Fireball

Defense Synergies 7 11

Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Musketeer Bats Fireball
Bats
Ice Spirit Zap Mini P.E.K.K.A Musketeer
Zap
Ice Spirit Fireball Mini P.E.K.K.A Bats Goblin Gang Musketeer
Goblin Gang
Ice Spirit Musketeer Zap Mini P.E.K.K.A
Fireball
Zap Ice Spirit Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Ice Spirit Zap Bats Goblin Gang Fireball Musketeer
Musketeer
Ice Spirit Goblin Gang Bats Zap Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Bats Goblin Gang Musketeer
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap Musketeer
Bats Musketeer Ice Spirit Zap Goblin Gang Fireball
Zap Fireball Musketeer
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Ice Spirit Mini P.E.K.K.A Musketeer
Bats Goblin Gang Zap Fireball Musketeer
Musketeer Bats Zap Goblin Gang Fireball
Mini P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Fireball Musketeer
Fireball Ice Spirit Bats Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Ice Spirit Zap Goblin Gang Fireball Mini P.E.K.K.A
Bats Goblin Gang Fireball Mini P.E.K.K.A Musketeer
Ice Spirit Fireball Bats Zap Goblin Gang Musketeer
Zap Ice Spirit Bats Fireball Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Bats Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Ice Spirit Bats Zap Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Fireball Ice Spirit Bats Zap Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Bats Fireball Musketeer
Mini P.E.K.K.A
Zap Ice Spirit Bats Fireball Mini P.E.K.K.A
Goblin Gang Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Ice Spirit Bats Zap Fireball Mini P.E.K.K.A Musketeer
Bats Zap Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Ice Spirit Bats Zap Musketeer
Musketeer
Fireball Ice Spirit Zap
Fireball Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Ice Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Bats Zap Fireball Musketeer
Zap Ice Spirit Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Bats Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Ice Spirit Bats Goblin Gang Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Fireball Musketeer

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