My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Sparky
Giant Snowball
Bats Minion Horde Mega Minion
Zap
Bats Minion Horde Sparky
Barbarian Barrel
Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Mega Minion Mini P.E.K.K.A Sparky
Fireball
Minion Horde Mega Minion Sparky
Poison
Bats Minion Horde Mega Minion Sparky
Lightning
Mega Minion Mini P.E.K.K.A Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Mega Minion Mini P.E.K.K.A Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Mega Minion

Attack Synergies 11 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mega Minion Mini P.E.K.K.A Sparky
Zap
Arrows Mega Minion Giant Sparky Bats Minion Horde Mini P.E.K.K.A
Arrows
Zap Giant Sparky Mega Minion Mini P.E.K.K.A
Minion Horde
Zap Giant Sparky
Mega Minion
Zap Giant Bats Arrows Sparky
Mini P.E.K.K.A
Giant Sparky Bats Zap Arrows
Giant
Bats Zap Arrows Mega Minion Mini P.E.K.K.A Sparky Minion Horde
Sparky
Zap Arrows Mini P.E.K.K.A Giant Bats Minion Horde Mega Minion

Defense Synergies 2 11

Bats
Zap Mini P.E.K.K.A Sparky
Zap
Mega Minion Mini P.E.K.K.A Bats Arrows Minion Horde Sparky
Arrows
Zap Mega Minion Mini P.E.K.K.A Sparky
Minion Horde
Zap Sparky
Mega Minion
Zap Arrows Sparky
Mini P.E.K.K.A
Zap Bats Arrows
Giant
Sparky
Bats Zap Arrows Minion Horde Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Mega Minion Sparky
Minion Horde Mini P.E.K.K.A Sparky Bats Zap Mega Minion
Minion Horde Mini P.E.K.K.A Sparky Bats Mega Minion
Minion Horde Mini P.E.K.K.A Sparky Bats Mega Minion
Arrows Mini P.E.K.K.A Sparky
Arrows Bats Zap Mega Minion
Bats Minion Horde Mega Minion Zap Arrows
Zap Arrows Sparky
Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Mini P.E.K.K.A Sparky
Bats Minion Horde Zap Arrows Mega Minion
Arrows Minion Horde Mega Minion Bats Zap
Minion Horde Mini P.E.K.K.A Sparky Bats Zap
Sparky Bats Zap Arrows Minion Horde Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Minion Horde
Minion Horde Zap Mini P.E.K.K.A Sparky
Minion Horde Sparky Bats Arrows Mini P.E.K.K.A
Arrows Bats Zap Minion Horde Mega Minion
Zap Arrows Bats Mega Minion
Mini P.E.K.K.A Sparky
Bats Arrows Minion Horde Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Sparky
Zap Arrows Mega Minion Mini P.E.K.K.A
Bats Zap Minion Horde Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Zap Minion Horde Sparky
Minion Horde Mini P.E.K.K.A Sparky
Arrows Bats Zap Minion Horde
Mini P.E.K.K.A Sparky Bats Minion Horde Mega Minion
Mini P.E.K.K.A Minion Horde Sparky
Zap Minion Horde Bats Mega Minion Mini P.E.K.K.A Sparky
Minion Horde Mega Minion Sparky
Bats Minion Horde Mega Minion Mini P.E.K.K.A Sparky
Zap Arrows
Mini P.E.K.K.A Minion Horde Sparky
Minion Horde Sparky
Sparky Bats Zap Minion Horde Mega Minion Mini P.E.K.K.A
Bats Arrows Zap Minion Horde Mega Minion Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows Zap
Arrows Minion Horde Sparky
Arrows Sparky
Zap Arrows Minion Horde Sparky
Arrows Bats Zap Minion Horde Mega Minion
Arrows Minion Horde Sparky
Arrows Zap
Arrows Zap
Bats Minion Horde Mini P.E.K.K.A Sparky
Zap Arrows Minion Horde Sparky
Zap Arrows
Sparky
Arrows Minion Horde
Zap Arrows Sparky
Zap Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Sparky
Bats Minion Horde Mini P.E.K.K.A Sparky
Zap Arrows Mega Minion Mini P.E.K.K.A Sparky
Zap Arrows
Minion Horde Sparky
Arrows
Sparky
Zap Arrows Minion Horde
Zap Arrows Sparky
Minion Horde Mega Minion
Arrows Zap Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Bats Zap Arrows Minion Horde Sparky
Zap Bats Minion Horde Mega Minion
Minion Horde Mega Minion Mini P.E.K.K.A Sparky
Zap Arrows Minion Horde Sparky
Zap Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Sparky
Zap Minion Horde Bats
Zap Arrows Mega Minion
Arrows
Minion Horde Mega Minion Mini P.E.K.K.A Sparky
Arrows Zap
Zap Arrows Sparky
Minion Horde Mega Minion Sparky
Zap Bats Minion Horde Sparky
Bats Zap
Zap Sparky

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