My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Flying Machine Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Flying Machine
Zap
Flying Machine
Barbarian Barrel
Ice Spirit
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Mega Minion Mini P.E.K.K.A Flying Machine
Fireball
Mega Minion Flying Machine
Poison
Mega Minion Flying Machine
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Mega Minion Fireball Mini P.E.K.K.A Flying Machine Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Mega Minion

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Mega Minion Mini P.E.K.K.A Giant
Zap
Ice Spirit Mega Minion Fireball Giant Mini P.E.K.K.A Flying Machine The Log
Mega Minion
Zap Giant Ice Spirit Fireball
Fireball
Zap Mega Minion Giant The Log
Mini P.E.K.K.A
Giant Ice Spirit Zap The Log
Flying Machine
Zap Giant
Giant
Zap Mega Minion Mini P.E.K.K.A Ice Spirit Fireball Flying Machine The Log
The Log
Zap Fireball Mini P.E.K.K.A Giant

Defense Synergies 7 10

Ice Spirit
Zap Mini P.E.K.K.A Mega Minion Fireball Flying Machine The Log
Zap
Ice Spirit Mega Minion Fireball Mini P.E.K.K.A Flying Machine The Log
Mega Minion
Zap Ice Spirit Flying Machine The Log
Fireball
Zap The Log Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap The Log Fireball
Flying Machine
Ice Spirit Zap Mega Minion The Log
Giant
The Log
Fireball Mini P.E.K.K.A Ice Spirit Zap Mega Minion Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Flying Machine The Log
Mini P.E.K.K.A Ice Spirit Zap Mega Minion Flying Machine The Log
Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A Mega Minion
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Mega Minion Flying Machine
Mega Minion Ice Spirit Zap Fireball Flying Machine
Zap Fireball Flying Machine The Log
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Zap Mega Minion Fireball Flying Machine The Log
Mega Minion Zap Fireball Flying Machine
Mini P.E.K.K.A Ice Spirit Zap Fireball Flying Machine The Log
Fireball Ice Spirit Zap Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Zap Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A
Ice Spirit Fireball Zap Mega Minion Flying Machine The Log
Zap The Log Ice Spirit Mega Minion Fireball Flying Machine
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mega Minion Mini P.E.K.K.A Flying Machine The Log
Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A
Fireball Ice Spirit Zap Flying Machine
Mini P.E.K.K.A Mega Minion Fireball Flying Machine
Mini P.E.K.K.A
Zap Ice Spirit Mega Minion Fireball Mini P.E.K.K.A Flying Machine The Log
Mega Minion
Mega Minion Mini P.E.K.K.A Flying Machine
Zap Fireball The Log
Mini P.E.K.K.A Fireball
Fireball Flying Machine
Ice Spirit Zap Mega Minion Fireball Mini P.E.K.K.A Flying Machine The Log
Zap Mega Minion Fireball Mini P.E.K.K.A Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Zap Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Zap The Log
Fireball Ice Spirit Zap Mega Minion Flying Machine
Flying Machine The Log
Fireball The Log Ice Spirit Zap Flying Machine
Fireball The Log Zap Flying Machine
Fireball Mini P.E.K.K.A
Zap Fireball Flying Machine The Log
Fireball Zap Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Flying Machine The Log
Zap Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Zap Fireball Flying Machine The Log
Zap The Log Ice Spirit Fireball
Mega Minion
Fireball The Log Zap Flying Machine
Fireball Zap Flying Machine The Log
Fireball Zap The Log
Zap Fireball Flying Machine
Zap Ice Spirit Mega Minion Fireball Flying Machine
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Fireball Flying Machine
Fireball Zap Mega Minion Flying Machine
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Flying Machine
The Log Zap Fireball Flying Machine
Zap Fireball
Mega Minion Flying Machine
Zap Ice Spirit Fireball Flying Machine The Log
Zap Fireball Flying Machine
Zap Fireball Flying Machine The Log

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