My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Balloon
Giant Snowball
Minions Goblin Gang Mega Minion Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mega Minion Mini P.E.K.K.A Balloon
Fireball
Minions Goblin Gang Mega Minion Balloon
Poison
Minions Goblin Gang Mega Minion Balloon
Lightning
Mega Minion Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Mega Minion

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Balloon Mega Minion Mini P.E.K.K.A
Minions
Giant Mini P.E.K.K.A Balloon
Goblin Gang
Mini P.E.K.K.A Giant Balloon
Mega Minion
Giant Arrows Fireball Balloon
Fireball
Arrows Mega Minion Giant
Mini P.E.K.K.A
Giant Arrows Minions Goblin Gang
Giant
Arrows Minions Mega Minion Mini P.E.K.K.A Goblin Gang Fireball Balloon
Balloon
Arrows Minions Goblin Gang Mega Minion Giant

Defense Synergies 0 5

Arrows
Mega Minion Fireball Mini P.E.K.K.A
Minions
Goblin Gang
Mini P.E.K.K.A
Mega Minion
Arrows
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Fireball
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball
Mini P.E.K.K.A Minions Goblin Gang Mega Minion
Goblin Gang Mini P.E.K.K.A Minions Mega Minion
Mini P.E.K.K.A Minions Goblin Gang Mega Minion
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Minions Mega Minion
Minions Mega Minion Arrows Goblin Gang Fireball
Arrows Fireball
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Arrows Mega Minion Fireball
Arrows Minions Mega Minion Goblin Gang Fireball
Mini P.E.K.K.A Minions Goblin Gang Fireball
Fireball Arrows Minions Goblin Gang Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Arrows Minions Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball Minions Goblin Gang Mega Minion
Arrows Minions Mega Minion Fireball
Mini P.E.K.K.A
Goblin Gang Arrows Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Arrows Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Fireball
Goblin Gang Mini P.E.K.K.A
Arrows Fireball Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions Mega Minion Fireball
Mini P.E.K.K.A
Minions Mega Minion Fireball Mini P.E.K.K.A
Goblin Gang Mega Minion
Minions Mega Minion Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Minions Mega Minion Fireball Mini P.E.K.K.A
Arrows Minions Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Minions Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Minions Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Mega Minion
Minions Goblin Gang Fireball
Fireball
Fireball

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